/* LLLLLLLLLLL UUUUUUUU UUUUUUUUKKKKKKKKK KKKKKKK AAA GGGGGGGGGGGGGZZZZZZZZZZZZZZZZZZZ L:::::::::L U::::::U U::::::UK:::::::K K:::::K A:::A GGG::::::::::::GZ:::::::::::::::::Z L:::::::::L U::::::U U::::::UK:::::::K K:::::K A:::::A GG:::::::::::::::GZ:::::::::::::::::Z LL:::::::LL UU:::::U U:::::UUK:::::::K K::::::K A:::::::A G:::::GGGGGGGG::::GZ:::ZZZZZZZZ:::::Z L:::::L U:::::U U:::::U KK::::::K K:::::KKK A:::::::::A G:::::G GGGGGGZZZZZ Z:::::Z L:::::L U:::::D D:::::U K:::::K K:::::K A:::::A:::::A G:::::G Z:::::Z L:::::L U:::::D D:::::U K::::::K:::::K A:::::A A:::::A G:::::G Z:::::Z L:::::L U:::::D D:::::U K:::::::::::K A:::::A A:::::A G:::::G GGGGGGGGGG Z:::::Z L:::::L U:::::D D:::::U K:::::::::::K A:::::A A:::::A G:::::G G::::::::G Z:::::Z L:::::L U:::::D D:::::U K::::::K:::::K A:::::AAAAAAAAA:::::A G:::::G GGGGG::::G Z:::::Z L:::::L U:::::D D:::::U K:::::K K:::::K A:::::::::::::::::::::A G:::::G G::::G Z:::::Z L:::::L LLLLLLU::::::U U::::::U KK::::::K K:::::KKK A:::::AAAAAAAAAAAAA:::::A G:::::G G::::GZZZ:::::Z ZZZZZ LL:::::::LLLLLLLLL:::::LU:::::::UUU:::::::U K:::::::K K::::::K A:::::A A:::::A G:::::GGGGGGGG::::GZ::::::ZZZZZZZZ:::Z L::::::::::::::::::::::L UU:::::::::::::UU K:::::::K K:::::K A:::::A A:::::A GG:::::::::::::::GZ:::::::::::::::::Z L::::::::::::::::::::::L UU:::::::::UU K:::::::K K:::::K A:::::A A:::::A GGG::::::GGG:::GZ:::::::::::::::::Z LLLLLLLLLLLLLLLLLLLLLLLL UUUUUUUUU KKKKKKKKK KKKKKKKAAAAAAA AAAAAAA GGGGGG GGGGZZZZZZZZZZZZZZZZZZZ FFFFFFFFFFFFFFFFFFFFFF CCCCCCCCCCCCC 222222222222222 555555555555555555 F::::::::::::::::::::F CCC::::::::::::C 2:::::::::::::::22 5::::::::::::::::5 F::::::::::::::::::::F CC:::::::::::::::C 2::::::222222:::::2 5::::::::::::::::5 FF::::::FFFFFFFFF::::F C:::::CCCCCCCC::::C 2222222 2:::::2 5:::::555555555555 F:::::F FFFFFFC:::::C CCCCCC 2:::::2 5:::::5 F:::::F C:::::C 2:::::2 5:::::5 F::::::FFFFFFFFFF C:::::C 2222::::2 5:::::5555555555 F:::::::::::::::F C:::::C 22222::::::22 5:::::::::::::::5 F:::::::::::::::F C:::::C 22::::::::222 555555555555:::::5 F::::::FFFFFFFFFF C:::::C 2:::::22222 5:::::5 F:::::F C:::::C 2:::::2 5:::::5 F:::::F C:::::C CCCCCC 2:::::2 5555555 5:::::5 FF:::::::FF C:::::CCCCCCCC::::C 2:::::2 2222225::::::55555::::::5 F::::::::FF CC:::::::::::::::C 2::::::2222222:::::2 55:::::::::::::55 F::::::::FF CCC::::::::::::C 2::::::::::::::::::2 55:::::::::55 FFFFFFFFFFF CCCCCCCCCCCCC 22222222222222222222 555555555 */ /* _ ____ ___ _ ____ _ _____ / \ / _ \\ \/// _ \/ \ /\/__ __\ | | | / \| \ / | / \|| | || / \ //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// | |_/\| |-|| / / | \_/|| \_/| | | \____/\_/ \|/_/ \____/\____/ \_/ */ define ShotBtn = XB1_B; // Shot Btn (default B/CIRCLE define PassBtn = XB1_A; // Short Pass Btn (default A/CROSS) define PlayerRun = XB1_LB; // Player Run (default L1/LB) define FinesseShot = XB1_RB; // Finesse Shot (default R1/RB) define PaceCtrol = XB1_LT; // Protect Ball (default L2/LT) define SprintBtn = XB1_RT; // Sprint Btn (default R2/RT) define CrossBtn = XB1_X; // Cross Btn (default X/SQUARE) define ThroughBall = XB1_Y; // Through Ball Btn (default Y/TRIANGLE) //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// define MOVE_X = PS4_LX; define MOVE_Y = PS4_LY; define SKILL_STICK_X = PS4_RX; define SKILL_STICK_Y = PS4_RY; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* ____ _ __ _ _ _ ____ / ___\/ |/ // \/ \ / \ / ___\ | \| / | || | | | | \ \___ || \ | || |_/\| |_/\\___ | \____/\_|\_\\_/\____/\____/\____/ */ define None = 0; define FAKE_SHOT_SKILL = 1; define HEEL_TO_HEEL_FLICK_SKILL = 2; define HEEL_FLICK_TURN_SKILL = 3; define RAINBOW_SKILL = 4; define DRAG_BACK_SOMBRERO_SKILL = 5; define FAKE_PASS_SKILL = 6; define DRAG_BACK_UNIVERSAL_SKILL = 7; define STEP_OVER_FEINT_SKILL = 8; define DRAG_TO_DRAG_SKILL = 9; define HOCUS_POCUS_SKILL = 10; define TRIPLE_ELASTICO_SKILL = 11; define ELASTICO_SKILL = 12; define REVERSE_ELASTICO_SKILL = 13; define CRUYFF_TURN_SKILL = 14; define LA_CROQUETA_SKILL = 15; define RONALDO_CHOP_SKILL = 16; define ROULETTE_SKILL = 17; define FLAIR_ROULETTE_SKILL = 18; define BALL_ROLL_SKILL = 19; define BERBA_MCGEADY_SPIN_SKILL = 20; define BOLASIE_FLICK_SKILL = 21; define TORNADO_SKILL = 22; define THREE_TOUCH_ROULETTE_SKILL = 23; define ALTERNATIVE_ELASTICO_CHOP_SKILL = 24; define BALL_ROLL_CHOP_SKILL = 25; define FEINT_AND_EXIT_SKILL = 26; define FEINT_L_EXIT_R_SKILL = 27; define LATERAL_HEEL_TO_HEEL_SKILL = 28; define WAKA_WAKA_SKILL = 29; define BODY_FEINT_SKILL = 30; define DRAG_TO_HEEL = 31; define BALL_ROLL_FAKE_TURN = 32; define FEINT_FORWARD_AND_TURN = 33; define TURN_BACK = 34; define ADVANCED_CROQUETA = 35; define CANCELED_THREE_TOUCH_ROULETTE_SKILL = 36; define REVERSE_STEP_OVER_SKILL = 37; define FAKE_DRAG_BACK_SKILL = 38; define RAINBOW_TO_SCORPION_KICK_SKILL = 39; define STEP_OVER_BOOST_SKILL = 40; define CANCEL_SHOOT_SKILL = 41; define DIRECTIONAL_NUTMEG_SKILL = 42; define CANCELED_BERBA_SPIN_SKILL = 43; define CANCELED_BERBA_SPIN_WITH_DIRECTION = 44; define BALL_ROLL_TO_SCOOP_TURN_SKILL = 45; define DRIBBLING_SKILL = 46; define FOUR_TOUCH_TURN_SKILLS = 47; define SKILLED_BRIDGE_SKILL = 48; define SCOOP_TURN_FAKE_SKILL = 49; define BALL_ROLL_STEP_OVER_SKILL = 50; define CANCELED_4_TOUCH_TURN_SKILL = 51; define FAKE_SHOT_CANCEL_SKILL = 52; define OKKOSHA_FLICK_SKILL = 53; define ADVANCED_RAINBOW_SKILL = 54; define STOP_LA_CROQUETA_SKILL = 55; define JUGGLING_RAINBOW_SKILL = 56; define STOP_NEYMAR_ROLL_SKILL = 57; define STOP_V_DRAG_SKILL = 58; define REV_OR_ELASTICO_SKILL = 59; define STOP_REV_OR_ELASTICO_SKILL = 60; define DRAG_REV_OR_ELASTICO_SKILL = 61; define FAKE_RABONA_SKILL = 62; define RABONA_TO_REV_ELASTICO_SKILL = 63; define RABONA_TO_ELASTICO_SKILL = 64; define SOMBRERO_FLICK_SKILL = 65; define JUGGLE_BACK_SOMBRERO_SKILL = 66; define FAKE_BERBA_OPP_EXIT_SKILL = 67; define DIAGONAL_HEEL_CHOP_SKILL = 68; define FAKE_BERBA_FAKE_DRAG_SKILL = 69; define ELASTICO_CHOP_SKILL = 70; define BALL_ROLL_CUT_180_SKILL = 71; define HEEL_TO_BALL_ROLL_SKILL = 72; define STUTTER_FEINT_SKILL = 73; define JOG_OPENUP_FAKE_SHOT = 74; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* Menu Variables */ int modMenu,editMenu; int modNameIdx,valNameIdx; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* Display Variables / ScreenSaver / Strings/Text */ int screenSaver,blankScreen; int displayTitle = TRUE; int updateDisplay; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// const string Toggle [] = {"Off","On"}; const string misc[] = {"",""}; const string AUTHOR = ""; const string VERSION = ""; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* Mod Menu Variables */ int OnOffRightStick ;// 0 RS Skills int AdditionalSkill_3_Toggle ;// 1 Btn Skills 1 int AdditionalSkill_1_Toggle ;// 2 Btn Skills 2 int Timed_Power_Shot_on_off ;// 3 COMING SOON.. int UniversalPingToggle ;// 4 Universal EA Ping int TimedFinish_on_off ;// 5 Timed Finish int TimedFinesFinish_on_off ;// 6 TimedFines Finish int New_Enh_Move_on_off ;// 7 New Enhanced Move int KS_FreeKick ;// 8 COMING SOON.. int TimedTrivelaShot_Toggle ;// 9 Timed Trivela //-------------------------------------------------- //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* Adjustable Variables */ int SKILL_UP ;// 0 int SKILL_RIGHT ;// 1 int SKILL_DOWN ;// 2 int SKILL_LEFT ;// 3 int rs_modifier_btn ;// 4 int add_skill_3_btn ;// 5 int add_skill_3_tap ;// 6 int add_skill_3_exit ;// 7 int add_skill_1_btn ;// 8 int add_skill_1_tap ;// 9 int add_skill_1_exit ;// 10 int ps_power ;// 11 int ps_accuracy ;// 12 int EA_Ping ;// 13 int ps_single_btn ;// 14 int ps_ping ;// 15 int tf_power ;// 16 int tf_accuracy ;// 17 int tf_ping ;// 18 int tf_single_btn ;// 19 int tff_power ;// 20 int tff_accuracy ;// 21 int tff_ping ;// 22 int tff_single_btn ;// 23 int free_kick_power ;// 24 int t_trivela_power ;// 25 int t_trivela_accuracy ;// 26 int t_trivela_ping ;// 27 int t_trivela_single_btn ;// 28 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //==================================================================== define MaxAmountOfMODs = 9; //==================================================================== //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //==================================================================== const int16 valuesMinMax[][] = { //Min/Max/inc/dec { 0, 74, 1, 10, 2 }, // 0 SKILL_UP { 0, 74, 1, 10, 3 }, // 1 SKILL_RIGHT { 0, 74, 1, 10, 4 }, // 2 SKILL_DOWN { 0, 74, 1, 10, 5 }, // 3 SKILL_LEFT { 0, 21, 1, 10, 13 }, // 4 rs_modifier_btn { 1, 25, 1, 10, 8 }, // 5 add_skill_3_btn { 0, 1, 1, 10, 19 }, // 6 add_skill_3_tap { 0, 1, 1, 10, 20 }, // 7 add_skill_3_exit { 1, 25, 1, 10, 6 }, // 8 add_skill_1_btn { 0, 0, 1, 10, 19 }, // 9 add_skill_1_tap { 0, 1, 1, 10, 20 }, // 10 add_skill_1_exit { 1, 900, 1, 10, 0 }, // 11 COMING SOON.. { 1, 150, 1, 10, 0 }, // 12 COMING SOON.. { 0, 300, 1, 10, 0 }, // 13 EA_Ping { 1, 21, 1, 10, 10 }, // 14 COMING SOON.. { 0, 1, 1, 10, 1 }, // 15 COMING SOON.. { 1, 250, 1, 10, 0 }, // 16 tf_power { 1, 250, 1, 10, 0 }, // 17 tf_accuracy { 0, 1, 1, 10, 1 }, // 18 tf_ping { 1, 21, 1, 10, 10 }, // 19 tf_single_btn { 1, 250, 1, 10, 0 }, // 20 tff_power { 1, 250, 1, 10, 0 }, // 21 tff_accuracy { 1, 800, 1, 10, 0 }, // 22 COMING SOON.. { 1, 21, 1, 10, 12 }, // 23 tff_single_btn { 0, 1, 1, 10, 1 }, // 24 tff_ping { 1, 600, 1, 10, 0 }, // 25 t_trivela_power { 1, 250, 1, 10, 0 }, // 26 t_trivela_accuracy { 0, 1, 1, 10, 1 }, // 27 t_trivela_ping { 0, 21, 1, 10, 13 } // 28 t_trivela_single_btn } //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //==================================================================== const int16 valRangeIdx[][] = { // ValRangeMin - ValRangeMax - Editables { 0 , 4 , 1 }, // 0 OnOffRightStick { 5 , 7 , 1 }, // 1 Btn Skills 1 { 8 , 10 , 1 }, // 2 Btn Skills 2 { 11 , 12 , 1 }, // 3 COMING SOON.. { 13 , 13 , 1 }, // 4 UniversalPingToggle { 14 , 17 , 1 }, // 5 TimedFinish_on_off { 18 , 21 , 1 }, // 6 TimedFinesFinish_on_off { 0 , 0 , 0 }, // 7 New_Enh_Move_on_off { 22 , 22 , 1 }, // 8 COMING SOON.. { 23 , 26 , 1 } // 9 TimedTrivelaShot_Toggle }// end of valRangeIdx //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// const uint8 toggleMax[] = { 3, // 0 OnOffRightStick 75, // 1 Btn Skills 1 75, // 2 Btn Skills 2 2, // 3 Timed_Power_Shot_on_off 1, // 4 UniversalPingToggle 3, // 5 TimedFinish_on_off 3, // 6 TimedFinesFinish_on_off 1, // 7 New_Enh_Move_on_off 1, // 8 KS_FreeKick 3 // 9 TimedTrivelaShot_Toggle } //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// /* ================================================================================================================== Const String Arrays //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// ================================================================================================================== */ const string modNames[] = { "RS Skills","Btn Skills 1","Btn Skills 2","COMING SOON..","Universal EA Ping","Timed Finish","TimedFines Finish","LukaGz New Moves","COMING SOON..","Timed Trivela", "" }; const string valNames[] = { "RS UP","RS RIGHT","RS DOWN","RS LEFT","Modifier Button","Skill 1 Button","OneTap/DoubleTap","Exit Direction","Skill 1 Button","OneTap/DoubleTap","Exit Direction","COMING SOON..","COMING SOON..","EA Ping","LEAVE AS IS!","LEAVE AS IS!","TimedF Power","TimedF Accuracy","TimedFinish Ping","LukaGz Btn","TFF Power","TFF Accuracy","COMING SOON..","LukaGz Btn","TFF Ping","Trivela Power","Trivela Accuracy","Trivela Ping","LukaGz Btn", "" }; const string PowerShootToggle_Opt [] = { "Disable","COMING SOON..","COMING SOON..", "" }; const string TimedFinishToggle_Opt [] = { "Disable",">",">","LukaGz Full", "" }; const string TimedFinesFinishToggle_Opt [] = { "Disable","LukaGz Btn",">","LukaGz Full", "" }; const string VMSpeedToggle_Opt [] = { "Disabled","XBOX ONE","PS4/PS5","XBOX X/S","PC", "" }; const string RSSkillsToggle_Opt [] = { "Disabled","Always ON","DoubleTap Btn","Modifier Button", "" }; const string FinesseRestriction_Opt [] = { "Disabled","LukaGz Btn",">","LukaGz Full","" }; const string EnhancedMove_Opt [] = { "Disabled","EnhMove V. 4.0","EnhMove V. 4.1","" }; const string ExitDirection_Opt [] = {"Right","Left",""}; const string OneTap_DoubleTap_Opt[] ={"One Tap","Double Tap",""}; const string InstantSkills_Opt [] = { "Disabled","Modifier RS/R3","Modifier LS/L3","Modifier XB1 PR1","Modifier XB1 PR2","Modifier XB1 PL1","Modifier XB1 PL2", "" }; const string DribblingSens_Opt [] = { "Disabled","Dribbling Sens","Drbl+Sprint Sens", "" }; // Trivela Standard const string TrivelaShotToggle_Opt[]={"Disabled","LukaGz Btn",">","LukaGz Full",""} const string SelectSkill[] = { "Disable","Fake Shot 3*","H to Heel Flick","Heel Flick Turn","Rainbow 4*","DragBack Sombrero","Fake Pass 4*","DragBackUniversal","Step Over Feint","Drag to Drag","Hocus Pocus","Triple Elastico","Elastico 5*","Reverse Elastico","Cruyff Turn 1*","La Croqueta","Ronaldo Chop","Roulette 3*","Flair Roulette 4*","Ball Roll 2*","Berb/Mcgeady Spin","Bolasie Flick","Tornado 5*","3 Touch Roulette","AlterntElast Chop","Ball Roll Chop","Feint and Exit 3*","Feint & Exit","Late Heel to Heel","WAKA WAKA","Body Feint 2*","Drag to Heel move","BallRollFake Turn","FeintForward&Turn","Turn Back 1*","Advanced Croqueta","Canc3TouchRoulete","Reverse Step Over","Fake Drag Back 5*","R toScorpionKick","Step Over Boost","Cancel Shoot 2*","Boost Dirc Nutmeg","Canc Berba Spin","C BerbaSpin+Direc","BallRoll-ScoopTrn","Dribbling Skill 2*","Four Touch Turn","Skilled Bridge 4*","Scoop Turn Fake","BallRoll-StepOver","Canc 4 Touch Turn","Fake Shot Cancel","Okocha Flick 5*","Advanced Rainbow","Stop La Croqueta","Juggling Rainbow","Stop-Neymar Roll","Stop & V Drag","Reverse/ Elastico","Stop-Rev/Elastico","Drag-Rev/Elastico","Fake Rabona","Rabona-Rev/Elasti","Rabona toElastico","Sombrero Flick","Jug BackSombrero","FakeBerbaOp Skill","DiagonalHeel Chop","FakeBerba-FDragBa","Elastico Chop 5*","Ball Roll Cut 180","Heel to Ball Roll","Stutter Feint 3*","Jog Openup F Shot", "" }; const string Select_btn_Opt[] = { "XB1_XBOX","XB1_VIEW","XB1_MENU","XB1_RB","XB1_RT","XB1_RS","XB1_LB","XB1_LT","XB1_LS","XB1_UP","XB1_DOWN","XB1_LEFT","XB1_RIGHT","XB1_Y","XB1_B","XB1_A","XB1_X","XB1_PR1","XB1_PR2","XB1_PL1","XB1_PL2","PS4_TOUCH", "" }; //=========================================================================== // INITIALIZATION - INIT BLOCK //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=========================================================================== init {// init block start Load(); if( ShootPower <= 0) ShootPower = 230; slot_numb = get_slot(); }// init block end main { if(get_ival(PS4_L2)){ if(event_press(XB1_VIEW)){ EntireScript_On = !EntireScript_On; display_MOD_status(EntireScript_On,sizeof(SCRIPT_ONOFF)- 1,SCRIPT_ONOFF[0]); if(EntireScript_On) displayTitle = TRUE; } } if(time_to_clear_screen){ time_to_clear_screen -= get_rtime(); if(time_to_clear_screen <= 0)combo_run(CLEAR_SCREEN); } if(EntireScript_On ) {// Script code LED_Color(Green); /* Enter Mod Menu */ if(get_ival(PS4_L2)){ if(event_press(XB1_MENU)){ modMenu = TRUE; updateDisplay = TRUE; displayTitle = FALSE; /* If NOT in Mod Menu - Display Title Screen Instead */ if(!modMenu){ displayTitle = TRUE; } } set_val(PS4_OPTIONS,0); } /* If We are NOT on the Display Title - We are in The Mod Menu OR Edit Menu */ if(!displayTitle){ /* Mod Menu Navigation / Toggles */ if(modMenu || editMenu){ combo_run(rgb); } if(modMenu){ vm_tctrl(0); /* Variables That We Can Turn On/Off Via The Menu */ OnOffRightStick = toggleSwitch(OnOffRightStick ,0 );// 0 AdditionalSkill_3_Toggle = toggleSwitch(AdditionalSkill_3_Toggle ,1 );// 1 AdditionalSkill_1_Toggle = toggleSwitch(AdditionalSkill_1_Toggle ,2 );// 2 Timed_Power_Shot_on_off = toggleSwitch(Timed_Power_Shot_on_off ,3 );// 3 UniversalPingToggle = toggleSwitch(UniversalPingToggle ,4 );// 4 TimedFinish_on_off = toggleSwitch(TimedFinish_on_off ,5 );// 5 TimedFinesFinish_on_off = toggleSwitch(TimedFinesFinish_on_off ,6 );// 6 New_Enh_Move_on_off = toggleSwitch(New_Enh_Move_on_off ,7 );// 7 KS_FreeKick = toggleSwitch(KS_FreeKick ,8 );// 8 TimedTrivelaShot_Toggle = toggleSwitch(TimedTrivelaShot_Toggle ,9 );// 9 /* Navigate The Mod Menu */ if(event_press(XB1_DOWN)){ modNameIdx = clamp(modNameIdx + 1,0,MaxAmountOfMODs); updateDisplay = TRUE; } if(event_press(XB1_UP)){ modNameIdx = clamp(modNameIdx - 1,0,MaxAmountOfMODs); updateDisplay = TRUE; } /* Exit The Mod Menu and Return To Display Title */ if(event_press(XB1_B)){ modMenu = FALSE; displayTitle = FALSE; updateDisplay = FALSE; combo_run(MESSAGE); } /* Enter The Edit Menu */ if(valRangeIdx[modNameIdx][2] == 1){ if(event_press(XB1_A)){ valNameIdx = valRangeIdx[modNameIdx][0]; modMenu = FALSE; editMenu = TRUE; updateDisplay = TRUE; } } BlockButtonPress () //================================================ //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// // Display MOD // display MOD : label with MOD number print( 2,38,OLED_FONT_SMALL, OLED_WHITE, MOD_LABEL[0]); print_number(modNameIdx + 1 ,find_digits(modNameIdx + 1) ,28 , 38 , OLED_FONT_SMALL); // display Slot ; label and slot number print( 84,38,OLED_FONT_SMALL, OLED_WHITE, SLOT_LABEL[0]); print_number(slot_numb ,find_digits(slot_numb) ,112 , 38 , OLED_FONT_SMALL); line_oled(1,48,127,48,1,1); if(valRangeIdx[modNameIdx][2] == 0 ){ print( 2, 52, OLED_FONT_SMALL, 1, NO_EDIT_VARIABLE[0] ); }else{ print( 2, 52, OLED_FONT_SMALL, 1, PRESS_A_TO_EDIT[0] ); } } /* Edit Menu Navigation / Adjustable Values */ if(editMenu){ vm_tctrl(0); SKILL_UP = editSwitch(SKILL_UP ,0 ); // edit switch function SKILL_RIGHT = editSwitch(SKILL_RIGHT ,1 ); // edit switch function SKILL_DOWN = editSwitch(SKILL_DOWN ,2 ); // edit switch function SKILL_LEFT = editSwitch(SKILL_LEFT ,3 ); // edit switch function rs_modifier_btn = editSwitch(rs_modifier_btn ,4 ); // edit switch function add_skill_3_btn = editSwitch(add_skill_3_btn ,5 ); // edit switch function add_skill_3_tap = editSwitch(add_skill_3_tap ,6 ); // edit switch function add_skill_3_exit = editSwitch(add_skill_3_exit ,7 ); // edit switch function add_skill_1_btn = editSwitch(add_skill_1_btn ,8 ); // edit switch function add_skill_1_tap = editSwitch(add_skill_1_tap ,9 ); // edit switch function add_skill_1_exit = editSwitch(add_skill_1_exit ,10); // edit switch function ps_power = editValues(ps_power ,11); ps_accuracy = editValues(ps_accuracy ,12); EA_Ping = editValues(EA_Ping ,13); ps_single_btn = editSwitch(ps_single_btn ,14); // edit switch function ps_ping = editSwitch(ps_ping ,15); // edit switch function tf_power = editValues(tf_power ,16); tf_accuracy = editValues(tf_accuracy ,17); tf_ping = editSwitch(tf_ping ,18); // edit switch function tf_single_btn = editSwitch(tf_single_btn ,19); // edit switch function tff_power = editValues(tff_power ,20); tff_accuracy = editValues(tff_accuracy ,21); free_kick_power = editValues(free_kick_power ,22); tff_ping = editSwitch(tff_ping ,22); // edit switch function tff_single_btn = editSwitch(tff_single_btn ,23); // edit switch function tff_ping = editSwitch(tff_ping ,24); // edit switch function t_trivela_power = editValues(t_trivela_power ,25); t_trivela_accuracy = editValues(t_trivela_accuracy ,26); t_trivela_ping = editSwitch(t_trivela_ping ,27); // edit switch function t_trivela_single_btn = editSwitch(t_trivela_single_btn,28); // edit switch function /* Navigate Edit Menu */ if(!get_ival(PS4_L2)){ if(event_press(XB1_RIGHT)){ valNameIdx = clamp(valNameIdx + 1,valRangeIdx[modNameIdx][0],valRangeIdx[modNameIdx][1]); updateDisplay = TRUE; } if(event_press(XB1_LEFT)){ valNameIdx = clamp(valNameIdx - 1,valRangeIdx[modNameIdx][0],valRangeIdx[modNameIdx][1]); updateDisplay = TRUE; } } /* Exit Edit Menu - Return To Mod Menu */ if(event_press(XB1_B)){ modMenu = TRUE; editMenu = FALSE; updateDisplay = TRUE; } BlockButtonPress (); //============================================== //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// // DIsply Edit f_min = valuesMinMax[valNameIdx][0]; f_max = valuesMinMax[valNameIdx][1]; //---- Edit Value if(valuesMinMax[valNameIdx][4] == 0 ) { // on the left: min value print_number(f_min ,find_digits(f_min) ,4 , 20 , OLED_FONT_SMALL); // on the right: max value print_number(f_max ,find_digits(f_max) ,97 , 20 , OLED_FONT_SMALL); } } /* When We are Either In Mod Menu OR Edit Menu - Update/Refresh The Display for the OLED */ if(updateDisplay){ cls_oled(OLED_BLACK); // Clear The Screen rect_oled(0, 0, OLED_WIDTH, OLED_HEIGHT, OLED_BLACK, OLED_WHITE); line_oled(0,14,127 , 14, 1, 1); /* Display Val Names / Adjustble Values when In Edit Menu */ if(editMenu){ print(centerPosition(getStringLength(valNames[valNameIdx]) ,OLED_FONT_SMALL_WIDTH), 3 ,OLED_FONT_SMALL , OLED_WHITE , valNames[valNameIdx]); } /* Display Mod Names / Toggles When In Mod Menu */ else { print(centerPosition(getStringLength(modNames[modNameIdx]) ,OLED_FONT_SMALL_WIDTH), 3 ,OLED_FONT_SMALL , OLED_WHITE , modNames[modNameIdx]); } updateDisplay = FALSE; // When No Buttons are Pressed In the menu / Update Display is FALSE } } /* When We ARE NOT in ModMenu or EditMenu */ if(!modMenu && !editMenu){ /* Display The Title Screen When we Are NOT in any Menu s */ if(displayTitle){ cls_oled(0); DrawLogo(0, 0, 0); displayTitle = FALSE; screenSaver = TRUE; combo_run(rgb); print(centerPosition(getStringLength( AUTHOR[0]) ,OLED_FONT_SMALL_WIDTH), 35 ,OLED_FONT_SMALL , OLED_WHITE , AUTHOR[0]); print(centerPosition(getStringLength(VERSION[0]) ,OLED_FONT_SMALL_WIDTH), 48 ,OLED_FONT_SMALL , OLED_WHITE , VERSION[0]); } /* When We are Display Title , after 10 seconds activate Screen Saver (Blank Screen) To Prevent Screen Burn */ if(screenSaver){ blankScreen += get_rtime(); if(blankScreen >= 10000) { cls_oled(OLED_BLACK); blankScreen = 0; screenSaver = FALSE; } } /* This is where all mods are placed outside the menu */ /* Add Mods */ //======================================================= //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// if(Get_LS_Output){ if(abs(get_val(PS4_LX))> 45 || abs(get_val(PS4_LY))> 45){ calc_zone (); LX = ZONE_P[zone_p][0]; LY = ZONE_P[zone_p][1]; }//====================================================== } if(get_ival(XB1_VIEW)){ if(event_press(XB1_RIGHT)) { EA_Ping +=1; on_the_fly_display(centerPosition(sizeof(EA_PING)- 1,OLED_FONT_MEDIUM_WIDTH),EA_PING[0],EA_Ping); } if(event_press(XB1_LEFT)) { EA_Ping -=1; on_the_fly_display(centerPosition(sizeof(EA_PING)- 1,OLED_FONT_MEDIUM_WIDTH),EA_PING[0],EA_Ping); } } //===================================== // FK MOD FIFA 25 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //===================================== if(KS_FreeKick){ if(get_ival(PS4_L1)){ if(event_press(PS4_SHARE)){ FreeKick_on_off = !FreeKick_on_off; f_set_notify(FreeKick_on_off); } set_val(PS4_SHARE,0); } } if(FreeKick_on_off && KS_FreeKick){ LED_Color(Pink); if(get_ival(XB1_LB)){ if ( event_press(XB1_RIGHT)){ fk_right_on = TRUE; combo_run(FK_CURVE_cmb); } if ( event_press(XB1_LEFT)){ fk_right_on = FALSE; combo_run(FK_CURVE_cmb); } } } //===================================== // ENHANCED MOVEMENTS FIFA 25 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //===================================== if(New_Enh_Move_on_off ){ Enhamced_Move_FIFA23 (); } //=========================================== // TIMED FINISH //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=========================================== if(TimedFinish_on_off ) { if(combo_running(TIMED_FINISH_FULL_cmb)) vm_tctrl(0); if(combo_running(TimedFinish_cmb)) vm_tctrl(0); tf_start_btn = SelectBtn[tf_single_btn]; if(TimedFinish_on_off == 1) { if(get_ival(tf_start_btn)){ set_val(tf_start_btn,0); combo_run(TIMED_FINISH_FULL_cmb); } set_val(tf_start_btn,0); } if(TimedFinish_on_off == 2) { if(get_ival(ShotBtn) && get_ptime(ShotBtn) > tf_power){ set_val(ShotBtn,0); combo_run(TimedFinish_cmb); } } else if(TimedFinish_on_off == 3) { if(event_press(ShotBtn)){ combo_run(TIMED_FINISH_FULL_cmb); } } } //=========================================== // TIMED FINESSE FINISH //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=========================================== // Single Button start TFF if(TimedFinesFinish_on_off ) { if(combo_running(TFF_FULL_POWER_cmb)) vm_tctrl(0); if(combo_running(Timed_Finesse_Finishing_cmb)) vm_tctrl(0); tff_start_btn = SelectBtn[tff_single_btn]; //1 Timed Finish single btn if(TimedFinesFinish_on_off == 1){ if(get_ival(tff_start_btn) ){ vm_tctrl(0); combo_run(TFF_FULL_POWER_cmb); } set_val(tff_start_btn,0); } // Tap to shoot/ Hold = Full Power if(TimedFinesFinish_on_off == 2){ if(get_ival(FinesseShot)){ if(get_ival(ShotBtn) && get_ptime(ShotBtn) > tff_power){ set_val(ShotBtn,0); combo_run(Timed_Finesse_Finishing_cmb); } } } // Full Power TFF else if(TimedFinesFinish_on_off == 3){ if(get_ival(FinesseShot)){ if(event_press(ShotBtn)){ combo_run(TFF_FULL_POWER_cmb); } } } } //========================================== // 32. TIMED TRIVELA //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //========================================== //1. Timed Trivela Single Button if(TimedTrivelaShot_Toggle == 1){ if(get_ival(SelectBtn[t_trivela_single_btn]) ){ vm_tctrl(0); combo_run(TTRIVELA_FULL_POWER_cmb); } set_val(SelectBtn[t_trivela_single_btn],0); } //2. Timed Trivela Standard if(TimedTrivelaShot_Toggle == 2){ if( get_ival(PaceCtrol) ){ if(get_ival(ShotBtn) && get_ptime(ShotBtn)> t_trivela_power ){ set_val(ShotBtn,0); vm_tctrl(0); combo_run(TIMED_TRIVELA_cmb); } } } //3. Timed Trivela Full Power if(TimedTrivelaShot_Toggle == 3){ if( get_ival(PaceCtrol) ){ if(get_ival(ShotBtn) ){ set_val(ShotBtn,0); vm_tctrl(0); combo_run(TTRIVELA_FULL_POWER_cmb); } } } //=========================================================== // ON/OFF or Modifier Button //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=========================================================== if( OnOffRightStick == 0) OnOFF_Skills = FALSE; if( OnOffRightStick == AlwaysON) OnOFF_Skills = TRUE; //--- RS SKILLS DOUBLE TAP Button if( OnOffRightStick == Double_Tap_Btn) { if (event_press( SelectBtn[rs_modifier_btn]) && get_brtime(SelectBtn[rs_modifier_btn])<=200){ OnOFF_Skills = !OnOFF_Skills; f_set_notify(OnOFF_Skills); } set_val(SelectBtn[rs_modifier_btn],0); } //=========================================================== // SKILLS CODE SKILL 1 / SKILL 2 / SKILL 3 / SKILL 4 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=========================================================== //--- RS SKILLS ALWAYS ON if(OnOFF_Skills ){ f_RightStickMove(); }// //---- USE MODIFIER BUTTON if(OnOffRightStick > 2 ){ if(get_ival(SelectBtn[rs_modifier_btn])){ f_RightStickMove(); } set_val(SelectBtn[rs_modifier_btn],0); } //=============================== // ADDITIONAL SKILL 1 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=============================== if(AdditionalSkill_1_Toggle){ if(add_skill_1_tap == 1 ){ // Double Tap if(event_press( SelectBtn[add_skill_1_btn ] ) && !tap){ combo_run(ONE_TAP); }else if( event_press( SelectBtn[add_skill_1_btn ] ) && tap){ vm_tctrl(0); right_on = !add_skill_1_exit; ACTIVE = AdditionalSkill_1_Toggle ;run_skill_combo( AdditionalSkill_1_Toggle); } }else { // One Tap if(event_press( SelectBtn[add_skill_1_btn ] )){ right_on = !add_skill_1_exit; vm_tctrl(0); ACTIVE = AdditionalSkill_1_Toggle ;run_skill_combo( AdditionalSkill_1_Toggle); } } // One Tap }// //=============================== // ADDITIONAL SKILL 3 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=============================== if(AdditionalSkill_3_Toggle){ if(add_skill_3_tap == 1 ){ // Double Tap if(event_press( SelectBtn[add_skill_3_btn ] ) && !tap){ combo_run(ONE_TAP); }else if( event_press( SelectBtn[add_skill_3_btn ] ) && tap){ vm_tctrl(0); right_on = !add_skill_3_exit; ACTIVE = AdditionalSkill_3_Toggle ;run_skill_combo( AdditionalSkill_3_Toggle); } }else {// One Tap if(event_press( SelectBtn[add_skill_3_btn ] )){ right_on = !add_skill_3_exit; vm_tctrl(0); ACTIVE = AdditionalSkill_3_Toggle ;run_skill_combo( AdditionalSkill_3_Toggle); } } // One Tap }// if(ACTIVE == HEEL_FLICK_TURN_SKILL && combo_running(HEELtoHEEL)) set_val(FinesseShot,100); // + R1 if(ACTIVE == FAKE_PASS_SKILL && combo_running(FAKE_SHOT)) set_val(SprintBtn,100); // + R2 if(ACTIVE == RONALDO_CHOP_SKILL && combo_running(FAKE_SHOT)) set_val(PaceCtrol,100); // + L2 if(ACTIVE == FLAIR_ROULETTE_SKILL && combo_running(ROULETTE)) set_val(PlayerRun,100); // + L1 if(ACTIVE == BOLASIE_FLICK_SKILL && combo_running(TURN_AND_SPIN)) set_val(FinesseShot,100); // + R1 if(ACTIVE == TORNADO_SKILL && combo_running(TORNADO_SPIN)) set_val(PlayerRun,100); // + L1 if(ACTIVE == THREE_TOUCH_ROULETTE_SKILL && combo_running(TORNADO_SPIN)) set_val(PaceCtrol,100);// + L2 if(ACTIVE == ALTERNATIVE_ELASTICO_CHOP_SKILL && combo_running(TORNADO_SPIN)) set_val(FinesseShot,100);// + R1 if(ACTIVE == FEINT_AND_EXIT_SKILL && combo_running(FEINT_EXIT)) set_val(PlayerRun,100); // + L1 if(ACTIVE == DRAG_TO_HEEL && combo_running(TORNADO_SPIN)) set_val(PlayerRun,100);// + L1 Drag to Heel 31. if(ACTIVE == BALL_ROLL_FAKE_TURN && combo_running(TURN_AND_SPIN)) set_val(PaceCtrol,100);// 32. Ball Roll Fake Turn L2 if(ACTIVE == FAKE_DRAG_BACK_SKILL && combo_running(FAKE_DRAG_BACK)) { set_val(PlayerRun,100); set_val(FinesseShot,100); } if( ACTIVE == DRIBBLING_SKILL && combo_running(DRIBBLING_SKILL_cmb)) { sensitivity(PS4_LX,NOT_USE,90); sensitivity(PS4_LY,NOT_USE,90); } //========================================================= // TIMED POWER SHOT //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //========================================================= if(Timed_Power_Shot_on_off){ Power_Shot_Button = SelectBtn[ps_single_btn]; // Single Button if(Timed_Power_Shot_on_off == 1){ if(get_ival(Power_Shot_Button) ){ combo_run(TIMED_PS_FULL_POWER_cmb); } set_val(Power_Shot_Button,0); } if(Timed_Power_Shot_on_off == 2){ if(get_ival(PlayerRun) && get_ival(FinesseShot)){ if(event_press(ShotBtn)){ combo_run(TIMED_PS_FULL_POWER_cmb); } } } } }//!modMenu && !editMenu }// Entire Script ON else LED_Color(Red); } // END OF MAIN BLOCK define Y_pos = 19; function toggleSwitch(fVar,fIdx){ if(modNameIdx == fIdx){ if(event_press(PS4_RIGHT)){ fVar = clamp(fVar + 1,0,toggleMax[modNameIdx]); // Max Amount of Toggles From Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar = clamp(fVar - 1,0,toggleMax[modNameIdx]); // Max Amount of Toggles From Array updateDisplay = TRUE; } /* Print Strings here... */ if(modNameIdx == 0 ){ print(centerPosition(getStringLength(RSSkillsToggle_Opt[OnOffRightStick]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,RSSkillsToggle_Opt[OnOffRightStick]); } else if(modNameIdx == 1 ){ print(centerPosition(getStringLength(SelectSkill[AdditionalSkill_3_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,SelectSkill[AdditionalSkill_3_Toggle]); } else if(modNameIdx == 2 ){ print(centerPosition(getStringLength(SelectSkill[AdditionalSkill_1_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,SelectSkill[AdditionalSkill_1_Toggle]); } else if(modNameIdx == 3 ){ print(centerPosition(getStringLength(PowerShootToggle_Opt[Timed_Power_Shot_on_off]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,PowerShootToggle_Opt[Timed_Power_Shot_on_off]); } else if(modNameIdx == 5 ){ print(centerPosition(getStringLength(TimedFinishToggle_Opt[TimedFinish_on_off]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,TimedFinishToggle_Opt[TimedFinish_on_off]); } else if(modNameIdx == 6 ){ print(centerPosition(getStringLength(TimedFinesFinishToggle_Opt[TimedFinesFinish_on_off]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,TimedFinesFinishToggle_Opt[TimedFinesFinish_on_off]); } else if(modNameIdx == 9 ){ print(centerPosition(getStringLength(TrivelaShotToggle_Opt[TimedTrivelaShot_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,TrivelaShotToggle_Opt[TimedTrivelaShot_Toggle]); } else { if(fVar == 1) print(centerPosition(getStringLength(Toggle[1]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[1]) else print(centerPosition(getStringLength(Toggle[0]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[0]) } } return fVar; } //============================================================ function editSwitch(fVar,fIdx){ if(valNameIdx == fIdx){ // Which valNameIdx number we are on \\ if(get_ival(PS4_L2)){ // Ads if(event_press(PS4_RIGHT)){ fVar += valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar -= valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } fVar = clamp(fVar,valuesMinMax[valNameIdx][0],valuesMinMax[valNameIdx][1]);// Min and Max Value } /*=============================================================================================================================== Display Toggle Strings ================================================================================================================================= */ if(valNameIdx == 0){ print(centerPosition(getStringLength(SelectSkill[SKILL_UP]),OLED_FONT_SMALL_WIDTH ),Y_pos,OLED_FONT_SMALL,OLED_WHITE,SelectSkill[SKILL_UP]) } else if(valNameIdx == 1){ print(centerPosition(getStringLength(SelectSkill[SKILL_RIGHT]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,SelectSkill[SKILL_RIGHT]) } else if(valNameIdx == 2){ print(centerPosition(getStringLength(SelectSkill[SKILL_DOWN]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,SelectSkill[SKILL_DOWN]) } else if(valNameIdx == 3){ print(centerPosition(getStringLength(SelectSkill[SKILL_LEFT]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,SelectSkill[SKILL_LEFT]) } else if(valNameIdx == 4){ print(centerPosition(getStringLength(Select_btn_Opt[rs_modifier_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[rs_modifier_btn]) } else if(valNameIdx == 5){ print(centerPosition(getStringLength(Select_btn_Opt[add_skill_3_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[add_skill_3_btn]) } else if(valNameIdx == 6){ print(centerPosition(getStringLength(OneTap_DoubleTap_Opt[add_skill_3_tap]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,OneTap_DoubleTap_Opt[add_skill_3_tap]) } else if(valNameIdx == 7){ print(centerPosition(getStringLength(ExitDirection_Opt[add_skill_3_exit]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,ExitDirection_Opt[add_skill_3_exit]) } else if(valNameIdx == 8){ print(centerPosition(getStringLength(Select_btn_Opt[add_skill_1_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[add_skill_1_btn]) } else if(valNameIdx == 9){ print(centerPosition(getStringLength(OneTap_DoubleTap_Opt[add_skill_1_tap]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,OneTap_DoubleTap_Opt[add_skill_1_tap]) } else if(valNameIdx == 10){ print(centerPosition(getStringLength(ExitDirection_Opt[add_skill_1_exit]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,ExitDirection_Opt[add_skill_1_exit]) } else if(valNameIdx == 14){ print(centerPosition(getStringLength(Select_btn_Opt[ps_single_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[ps_single_btn]) } else if(valNameIdx == 19){ print(centerPosition(getStringLength(Select_btn_Opt[tf_single_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[tf_single_btn]) } else if(valNameIdx == 23){ print(centerPosition(getStringLength(Select_btn_Opt[tff_single_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[tff_single_btn]) } else if(valNameIdx == 28){ print(centerPosition(getStringLength(Select_btn_Opt[t_trivela_single_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[t_trivela_single_btn]) } else { if(fVar == 1) print(centerPosition(getStringLength(Toggle[1]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[1]) else print(centerPosition(getStringLength(Toggle[0]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[0]) } edit_value_help (0); } return fVar; } /* ================================================================================================================== Edit Values Function For Edit Menu //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// ================================================================================================================== */ function editValues(fVar,fIdx){ if(valNameIdx == fIdx){ if(get_ival(PS4_L2)){ // Ads if(event_press(PS4_RIGHT)){ fVar += valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar -= valuesMinMax[valNameIdx][2] // Decrease value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_UP)){ fVar += valuesMinMax[valNameIdx][3] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_DOWN)){ fVar -= valuesMinMax[valNameIdx][3] // Increase value by desired in Array updateDisplay = TRUE; } fVar = clamp(fVar,valuesMinMax[valNameIdx][0],valuesMinMax[valNameIdx][1]);// Min and Max Value } NumberToString(fVar,FindDigits(fVar)); // Display Value } return fVar; } int c_c_c,n_str_,c_val; function print_number(f_val,f_digits ,print_s_x , print_s_y , f_font) { n_str_ = 1; c_val = 10000; if(f_val < 0) //--neg numbers { putc_oled(n_str_,45); //--add leading "-" n_str_ += 1; f_val = abs(f_val); } for(c_c_c = 5; c_c_c >= 1; c_c_c--) { if(f_digits >= c_c_c) { putc_oled(n_str_,ASCII_NUM[f_val / c_val]); f_val = f_val % c_val; n_str_ += 1; } c_val /= 10; } puts_oled(print_s_x,print_s_y,f_font,n_str_ - 1,OLED_WHITE); // adjustable value centered in X } const string NO_EDIT_VARIABLE =" No Edit Variable"; const string PRESS_A_TO_EDIT =" A/CROSS to Edit "; const string MOD_LABEL ="MOD:"; const string SLOT_LABEL ="MSL:"; int slot_numb ; function find_digits(f_num) { // find_digits(value) // return Number of Digits in Value Passed f_num = abs(f_num); if(f_num / 10000 > 0) return 5; if(f_num / 1000 > 0) return 4; if(f_num / 100 > 0) return 3; if(f_num / 10 > 0) return 2; return 1; } const int8 ASCII_NUM[] = // 0 1 2 3 4 5 6 7 8 9 (column numbers) {48,49,50,51,52,53,54,55,56,57}; int f_min,f_max; /* ====================================================== Logo Picture : Default ZEN Logo //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// ====================================================== */ const int16 BOOT_LOGO[] = { 125, 64, 0xFFFF,0xFFFF,0xFFFF,0xFFC0,0x0000,0x0000,0x0000,0x0007,0xFFFF,0xFFFF,0xFFFF,0xFE00,0x0000,0x0004,0x0000,0x003F,0xFFFF,0xFFFF,0xFFFF,0xFC00,0x0000,0x0070,0x0070,0x01FF,0xFFFF,0xFFFF,0xFFFF,0xFA00,0x0000,0x0380,0x0380,0x0FFF, 0xFFFF,0xFFFF,0xFFFF,0xF000,0x0002,0x1C1C,0x1C60,0x7FFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0338,0xF0E1,0xE31B,0xFFE7,0xFF9F,0xFFFF,0xFFF0,0x0000,0x38EF,0xC71F,0x39F8,0x0E0F,0xF030,0x0FFF,0xFF00,0x0001,0xE73E,0x79FB,0xCFC0,0x603F, 0x0080,0x7FFF,0xF000,0x0007,0x3DF3,0xCF8E,0xF604,0x01F0,0x0403,0xFFFF,0x0000,0x001D,0xE79E,0x7C77,0x30E1,0x8786,0x23FF,0xFFF0,0x0000,0x0067,0xBCF3,0xE731,0x8F0E,0x7C61,0x00FF,0xFF00,0x0000,0x039D,0xE7BF,0x3B0C,0x087F,0xFF08, 0x07FF,0xF800,0x0000,0x0EFF,0x3DF3,0x9860,0x43FF,0xE0FE,0x1FFF,0x8000,0x0000,0x33FF,0xFF1D,0x8302,0x187C,0x0FF0,0xFFF8,0x0000,0x0001,0xFFFF,0xF9EC,0x1878,0x43C0,0x3187,0xFF80,0x0000,0x000F,0xFFFF,0xFFC0,0xC3C0,0x3E00,0x807F, 0xF800,0x0000,0x003F,0xFFFF,0xFE06,0x1F03,0xF006,0x03FF,0x8000,0x0000,0x01FF,0xFFFF,0xF030,0xFC3F,0xC038,0x3FF8,0x0000,0x0000,0x0FFF,0xFFFF,0x81FF,0xFFFF,0xFFFF,0xFFC0,0x0000,0x0000,0x7FFF,0xFFF8,0x0FFF,0xFFFF,0xFFFF,0xFC00, 0x0000,0x0001,0xFFFF,0xFFC0,0x7FFF,0xFFFF,0xFFFF,0xE000,0x0000,0x001F,0xFFFF,0xFE03,0x8308,0x4030,0xFFFF,0x0000,0x0000,0x007F,0xFFFF,0xF01C,0x1842,0x0103,0xFFFF,0xFFC0,0x0000,0x07FF,0xFFFF,0xC0E0,0x4310,0x118F,0xFFFF,0xFC00, 0x0000,0x1FFF,0xFFFC,0x0722,0x18E1,0x8C7F,0xFFFF,0xC000,0x0000,0x0000,0x0000,0x3110,0xC708,0x61FF,0xFFF8,0x0000,0x0007,0x87FB,0xF801,0x8886,0x3843,0x0FFF,0xFF00,0x0000,0x003C,0x3FDF,0xC00C,0x4631,0xC218,0x7FFF,0xE000,0x0000, 0x01E1,0xFEFF,0x0060,0x110E,0x18C7,0xFFFC,0x0000,0x0000,0x0F01,0xF738,0x0300,0x80F0,0xC63F,0xFF80,0x0000,0x0000,0x780F,0x3C00,0x10C4,0x0786,0x01FF,0xF000,0x0000,0x0003,0xC0F1,0xFC00,0xCE38,0x7C3C,0x1FFE,0x0000,0x0000,0x001E, 0x0F03,0xF007,0xFFFF,0xFFFF,0xFFE0,0x0000,0x0000,0x00F0,0xF847,0x803F,0xFFFF,0xFFFF,0xFE00,0x0000,0x0000,0x07F7,0xFBFC,0x01FF,0xFFFF,0xFFFF,0xF000,0x0000,0x0000,0x3FBF,0xDFE0,0x0FFF,0xFFFF,0xFFFF,0x8000,0x0000,0x0001,0xFDFE, 0xFE00,0x7878,0x1C0C,0x0C62,0x0000,0x0000,0x0000,0x0000,0x0003,0x81C0,0x6060,0x6318,0x0000,0x0000,0x0000,0x0000,0x0018,0xC621,0x0303,0x18C0,0x3FC0,0x0000,0x0000,0x0000,0x00C6,0x3188,0xF8F8,0x47FF,0xFF80,0x0000,0x0000,0x0000, 0x043F,0x8C41,0xC1C2,0x3FFF,0xFE00,0x0000,0x0000,0x0000,0x2104,0x4606,0x0601,0xFFFF,0xF000,0x0000,0x0000,0x0001,0x0820,0x3030,0x300F,0xFFFF,0x0000,0x0000,0x0000,0x000C,0x6303,0x8F8F,0x907F,0xFFF0,0x0000,0x0000,0x0000,0x0063, 0x188C,0x0C0C,0xC3FF,0xFF80,0x0000,0x0000,0x0000,0x0300,0xC460,0x6066,0x1FFF,0xFC00,0x0000,0x0000,0x0000,0x1C0E,0x7103,0x0338,0xFFFF,0xE000,0x0000,0x0000,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFE,0x0000,0x0000,0x0000,0x0007,0xFFFF, 0xFFFF,0xFFFF,0xFFE0,0x0000,0x0000,0x0000,0x003F,0xFFFF,0xFFFF,0xFFFF,0xFE00,0x0000,0x0000,0x0000,0x01C1,0xF0F0,0x38C3,0xC03F,0xC000,0x0000,0x0000,0x0000,0x0C07,0x0380,0xC602,0x01FC,0x0000,0x0000,0x0000,0x0000,0x4231,0x0C42, 0x3010,0x0FE0,0x0000,0x0000,0x0000,0x0002,0x188C,0x6311,0x8861,0xFE00,0x0000,0x0000,0x0000,0x0018,0x7C7F,0x188C,0x630F,0xE000,0x0000,0x0000,0x0000,0x00C0,0x63F8,0x8C62,0x187F,0x0000,0x0000,0x0000,0x0000,0x07C1,0x19C0,0x6301, 0xC3F0,0x0000,0x0000,0x0000,0x0000,0x3308,0xC607,0x181E,0x1F00,0x0000,0x0000,0x0000,0x0001,0x8844,0x3118,0xC3F0,0xF000,0x0000,0x0000,0x0000,0x000C,0x0201,0x88C6,0x3FFF,0x0000,0x0000,0x0000,0x0000,0x0070,0x7C3C,0xE231,0xFFE0, 0x0000,0x0000,0x0000,0x0000,0x03FF,0xFFFF,0xFFFF,0xFE00,0x0000,0x0000,0x0000,0x0000,0x1FFF,0xFFFF,0xFFFF,0xE000,0x0000,0x0000,0x0000,0x0000 } // picture /* ====================================================== DrawLogo(x, y, invert) ====================================================== */ int logoX,logoX2,logoY, logoY2; int logoBit,logoOffset,logoData; function DrawLogo(x, y, invert) { logoOffset = 2; logoBit = 16; for (logoY = 0; logoY < BOOT_LOGO[1]; logoY++) { // Loop the Y axis for (logoX = 0; logoX < BOOT_LOGO[0]; logoX++) { // Loop the X axis logoData = BOOT_LOGO[logoOffset] logoX2 = x + logoX; logoY2 = y + logoY; if (logoX2 < 0 || logoX2 >= 128) { logoX2 -= 128; } if (logoY2 < 0 || logoY2 >= 64) { logoY2 -= 64; } if (test_bit(logoData, logoBit - 1)) { pixel_oled(logoX2, logoY2, !invert); }else{ pixel_oled(logoX2, logoY2, invert); } logoBit--; // Decrement the bit flag, we are moving to the next bit if (!logoBit) { // Check if we have just handled the last bit logoBit = 16; // Reset the bit flag logoOffset++; // Move to the next value } } } } //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// int inc = 1, dec, color[3]; combo rgb { wait(1); set_rgb(color, color[1], color[2]); color[dec] -= 1; color[inc] += 1; if(!color[dec]) { inc = (inc + 1) % 3; dec = (dec + 1) % 3; } } function Refresh(Value,Min,Max){ if(Value > Max) return Min; if(Value < Min) return Max; return Value; } combo rumbleOn { set_ledx(2, 2); set_rumble(RUMBLE_B, 50); wait(150); reset_rumble(); wait(100); set_rumble(RUMBLE_B, 50); wait(150); reset_rumble(); reset_leds(); } combo rumbleOff { set_ledx(1, 1); set_rumble(RUMBLE_A, 50); wait(300); reset_rumble(); wait(400); reset_leds(); } int stringLength; function getStringLength(offset) { stringLength = 0; do { offset++; stringLength++; } while (duint8(offset)); return stringLength; } int i; const uint8 BlockButtons [] = { PS4_L2,PS4_OPTIONS,PS4_LEFT, PS4_RIGHT,PS4_UP,PS4_DOWN,PS4_CROSS,PS4_CIRCLE,PS4_SQUARE,PS4_TRIANGLE,PS4_L1,PS4_R1,PS4_R2}; function BlockButtonPress (){ for(i = 0; i < 13; i++){ if(get_ival(BlockButtons[i]) || event_press(BlockButtons[i])){ set_val(BlockButtons[i],0); } } } //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// define UP_arrow = 131; define DOWN_arrow = 132; define LEFT_arrow = 133; define RIGHT_arrow = 134; define TRIANGLE = 130; define Y = 89; define CROSS = 127; define A = 65; int col_char_left; int col_char_right; int col_rec_left = 1; int col_rec_right = 1; define Y_Arrow = 36; const string EDIT_VALUE_TXT = "Hold LT/L2 +"; function edit_value_help (f_part){ line_oled(1,48,127,48,1,1); // print text print( 2, 52, OLED_FONT_SMALL, 1, EDIT_VALUE_TXT[0] ); // print Left/ Right arrow rect_oled(90, 50, 127, 60, OLED_WHITE , col_rec_left); // rectangle left (line 1) //rect_oled(100, 48, OLED_FONT_SMALL_WIDTH + 2, OLED_FONT_SMALL_HEIGHT + 2, OLED_WHITE, col_rec_right); // rectangle right (line 1) putc_oled(1,LEFT_arrow); puts_oled(91, 51, OLED_FONT_SMALL, 1, col_char_left); putc_oled(1,RIGHT_arrow); puts_oled(101, 51, OLED_FONT_SMALL, 1, col_char_right); if(f_part){ putc_oled(1,UP_arrow); puts_oled(111, 51, OLED_FONT_SMALL, 1, col_char_left); putc_oled(1,DOWN_arrow); puts_oled(121, 51, OLED_FONT_SMALL, 1, col_char_right); } } function Load() { OnOffRightStick = get_pvar(SPVAR_1 , 0, 3, 0); // 1 AdditionalSkill_3_Toggle = get_pvar(SPVAR_2 , 1, 75, 72); // 2 AdditionalSkill_1_Toggle = get_pvar(SPVAR_3 , 1, 75, 71); // 3 Timed_Power_Shot_on_off = get_pvar(SPVAR_4 , 1, 2, 1); // 4 UniversalPingToggle = get_pvar(SPVAR_5 , 0, 1, 0); // 5 TimedFinish_on_off = get_pvar(SPVAR_6 , 1, 3, 2); // 6 TimedFinesFinish_on_off = get_pvar(SPVAR_7 , 1, 3, 3); // 7 New_Enh_Move_on_off = get_pvar(SPVAR_8 , 0, 1, 0); // 8 KS_FreeKick = get_pvar(SPVAR_9 , 0, 1, 0); // 9 TimedTrivelaShot_Toggle = get_pvar(SPVAR_10 , 0, 3, 0); // 10 SKILL_UP = get_pvar(SPVAR_11, 0, 74, 0); // 11 SKILL_RIGHT = get_pvar(SPVAR_12, 0, 74, 0); // 12 SKILL_DOWN = get_pvar(SPVAR_13, 0, 74, 0); // 13 SKILL_LEFT = get_pvar(SPVAR_14, 0, 74, 0); // 14 rs_modifier_btn = get_pvar(SPVAR_15, 0, 21, 8); // 15 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// add_skill_3_btn = get_pvar(SPVAR_16, 1, 25, 9); // 16 add_skill_3_tap = get_pvar(SPVAR_17, 0, 1, 0); // 17 add_skill_3_exit = get_pvar(SPVAR_18, 0, 1, 1); // 18 add_skill_1_btn = get_pvar(SPVAR_19, 1, 25, 10); // 19 add_skill_1_tap = get_pvar(SPVAR_20, 0, 0, 0); // 20 add_skill_1_exit = get_pvar(SPVAR_21, 0, 1, 1); // 21 ps_power = get_pvar(SPVAR_22, 1, 900, 290); // 22 ps_accuracy = get_pvar(SPVAR_23, 1, 150, 60); // 23 EA_Ping = get_pvar(SPVAR_24, 0, 300, 0); // 24 ps_single_btn = get_pvar(SPVAR_25, 1, 21, 1); // 25 ps_ping = get_pvar(SPVAR_26, 0, 1, 1); // 26 tf_power = get_pvar(SPVAR_27, 1, 250, 220); // 27 tf_accuracy = get_pvar(SPVAR_28, 1, 250, 160); // 28 tf_ping = get_pvar(SPVAR_29, 0, 1, 1); // 29 tf_single_btn = get_pvar(SPVAR_30, 1, 21, 5); // 30 tff_power = get_pvar(SPVAR_31, 1, 250, 230); // 31 tff_accuracy = get_pvar(SPVAR_32, 1, 250, 150); // 32 free_kick_power = get_pvar(SPVAR_35, 1, 800, 400); // 33 tff_ping = get_pvar(SPVAR_33, 0, 1, 1); // 33 tff_single_btn = get_pvar(SPVAR_34, 1, 21, 0); // 34 tff_ping = get_pvar(SPVAR_33, 0, 1, 1); // 35 t_trivela_power = get_pvar(SPVAR_36, 1, 600, 245); // 36 t_trivela_accuracy = get_pvar(SPVAR_37, 1, 250, 150); // 37 t_trivela_ping = get_pvar(SPVAR_38, 0, 1, 1); // 38 t_trivela_single_btn = get_pvar(SPVAR_39, 0, 21, 0); // 39 } //========================================================= // SAVE FUNCTION //========================================================= function Save(){ set_pvar(SPVAR_1 ,OnOffRightStick ); // 1 set_pvar(SPVAR_2 ,AdditionalSkill_3_Toggle); // 2 set_pvar(SPVAR_3 ,AdditionalSkill_1_Toggle); // 3 set_pvar(SPVAR_4 ,Timed_Power_Shot_on_off); // 4 set_pvar(SPVAR_5 ,UniversalPingToggle ); // 5 set_pvar(SPVAR_6 ,TimedFinish_on_off ); // 6 set_pvar(SPVAR_7 ,TimedFinesFinish_on_off); // 7 set_pvar(SPVAR_8 ,New_Enh_Move_on_off ); // 8 set_pvar(SPVAR_9 ,KS_FreeKick ); // 9 set_pvar(SPVAR_10 ,TimedTrivelaShot_Toggle); // 10 set_pvar(SPVAR_11,SKILL_UP ); // 11 set_pvar(SPVAR_12,SKILL_RIGHT ); // 12 set_pvar(SPVAR_13,SKILL_DOWN ); // 13 set_pvar(SPVAR_14,SKILL_LEFT ); // 14 set_pvar(SPVAR_15,rs_modifier_btn ); // 15 set_pvar(SPVAR_16,add_skill_3_btn ); // 16 set_pvar(SPVAR_17,add_skill_3_tap ); // 17 //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// set_pvar(SPVAR_18,add_skill_3_exit ); // 18 set_pvar(SPVAR_19,add_skill_1_btn ); // 19 set_pvar(SPVAR_20,add_skill_1_tap ); // 20 set_pvar(SPVAR_21,add_skill_1_exit ); // 21 set_pvar(SPVAR_22,ps_power ); // 22 set_pvar(SPVAR_23,ps_accuracy ); // 23 set_pvar(SPVAR_24,EA_Ping ); // 24 set_pvar(SPVAR_25,ps_single_btn ); // 25 set_pvar(SPVAR_26,ps_ping ); // 26 set_pvar(SPVAR_27,tf_power ); // 27 set_pvar(SPVAR_28,tf_accuracy ); // 28 set_pvar(SPVAR_29,tf_ping ); // 29 set_pvar(SPVAR_30,tf_single_btn ); // 30 set_pvar(SPVAR_31,tff_power ); // 31 set_pvar(SPVAR_32,tff_accuracy ); // 32 set_pvar(SPVAR_35,free_kick_power ); // 33 set_pvar(SPVAR_34,tff_single_btn ); // 34 set_pvar(SPVAR_33,tff_ping ); // 35 set_pvar(SPVAR_36,t_trivela_power ); // 36 set_pvar(SPVAR_37,t_trivela_accuracy ); // 37 set_pvar(SPVAR_38,t_trivela_ping ); // 38 set_pvar(SPVAR_39,t_trivela_single_btn); // 39 combo_run(EXIT); }// end of SAVE FUNCTION const string EXIT_TXT1 = "SETTINGS"; const string EXIT_TXT2 = "WAS SAVED"; combo MESSAGE { wait(20); cls_oled(0); print(15, 2, OLED_FONT_MEDIUM, 1, EXIT_TXT1[0]); print(10, 23, OLED_FONT_MEDIUM, 1, EXIT_TXT2[0]); Save(); exit_wait = 1500; } int exit_wait = 1500; combo EXIT { wait(exit_wait); cls_oled(0); displayTitle = TRUE; } //-------------------------------------------------------------- define UP = 0; define UP_RIGHT = 1; define RIGHT = 2; //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// define DOWN_RIGHT = 3; define DOWN = 4; define DOWN_LEFT = 5; define LEFT = 6; define UP_LEFT = 7; int dEnd; int ACTIVE; int SKILL ; int LX, LY; // Direction of Left Stick int right_on ; int w_rstick = 50; int OnOffMods = TRUE; int Sombrero; int hold_btn = 200; int Get_LS_Output = TRUE; int Trivela_Ping = 0; combo TTRIVELA_FULL_POWER_cmb { if( t_trivela_ping ) { Trivela_Ping = EA_Ping; } else { Trivela_Ping = 0; } set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(t_trivela_accuracy + Trivela_Ping); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(2000); } combo TIMED_TRIVELA_cmb { set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(t_trivela_accuracy + Trivela_Ping); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(2000); } ///////////FK Combos////////// int FreeKick_on_off; int fk_right_on; combo FK_CURVE_cmb { if(fk_right_on)set_val(XB1_RX,100); else set_val(XB1_RX,-100); wait(350); wait(200); set_val(XB1_LY,-100); set_val(ShotBtn,100); wait(free_kick_power); wait(50); set_val(PaceCtrol,100); wait(1200); FreeKick_on_off = FALSE; f_set_notify(FreeKick_on_off); } int EntireScript_On = TRUE; function f_blinck ( var){ if(var){ BlinckColor = Green; }else{ BlinckColor = Red; } combo_run(BLINK_NOTIFY); } int BlinckColor; combo BLINK_NOTIFY { LED_Color(BlinckColor); wait(300); LED_Color(ColorOFF); wait(100); LED_Color(BlinckColor); wait(300); LED_Color(ColorOFF); } const string SCRIPT_ONOFF = "SCRIPT WAS"; function display_MOD_status(f_val,f_size,f_label){ if(!modMenu && !editMenu){ // Clear OLED Screen cls_oled(0); // will clear oled print(f_size, 3, OLED_FONT_MEDIUM ,OLED_WHITE, f_label); if( f_val ){ print(center_x(sizeof(ON) - 1, OLED_FONT_LARGE_WIDTH),37,OLED_FONT_LARGE,OLED_WHITE, ON[0]);//MOD is ON } else{ print(center_x(sizeof(OFF) - 1, OLED_FONT_LARGE_WIDTH),37,OLED_FONT_LARGE,OLED_WHITE, OFF[0]);// MOD is OFF } time_to_clear_screen = 1500; f_blinck(f_val); } } //=============================================== // VIBRATE SETUP //=============================================== combo vibrate { set_rumble(rumble_tipe, 100); wait(300); reset_rumble(); wait(100); set_rumble(rumble_tipe, 100); wait(300); reset_rumble(); } //lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=============================================== // RUMBLE_TIPE //=============================================== function set_rumble_tipe ( f_val) { if( f_val){ rumble_tipe = RUMBLE_A ; LED_OnOff = Green;} else { rumble_tipe = RUMBLE_B ; LED_OnOff = Red ;} combo_run(vibrate); combo_run(LED_BLINK); } //=============================================== // LED BLINK //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //=============================================== int LED_OnOff; int rumble_tipe = RUMBLE_A; combo LED_BLINK { LED_Color(LED_OnOff); wait(200); LED_Color(ColorOFF); wait(100); LED_Color(LED_OnOff); wait(200); LED_Color(ColorOFF); wait(100); } int time_to_clear_screen = 3000; function center_x(f_chars,f_font) { return (OLED_WIDTH / 2) - ((f_chars * f_font) / 2); } const string OFF = "OFF"; const string ON = "ON"; //======================================= // DISPLAY EDIT VALUE ON THE FLY //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// //======================================= function on_the_fly_display (f_string, f_print, f_val){ cls_oled(0); line_oled(1,18,127,18,1,1); print(f_string, 0, OLED_FONT_MEDIUM, OLED_WHITE, f_print); NumberToString(f_val, FindDigits(f_val)); time_to_clear_screen = 2000; } const string EA_PING = "EA PING"; /* ================================================================= Center X Function (Made By LukaGz) //Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// ================================================================= */ function centerPosition(f_chars,f_font) { return (OLED_WIDTH / 2) - ((f_chars * f_font) / 2); } /* ================================================================= NumberToString () (Made By LukaGz) //lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com////Lukaracks. Is The Goat//Lukaim.com// ================================================================= */ int bufferIndex; int charIndex,digitIndex; function NumberToString(f_val,f_digits) { bufferIndex = 1; digitIndex = 10000; if(f_val < 0) { //--neg numbers putc_oled(bufferIndex,45); //--add leading "-" bufferIndex += 1; f_val = abs(f_val); } for(charIndex = 5; charIndex >= 1; charIndex--) { if(f_digits >= charIndex) { putc_oled(bufferIndex,(f_val / digitIndex) + 48); f_val %= digitIndex; bufferIndex ++; if(charIndex == 4) { putc_oled(bufferIndex,44);//--add "," bufferIndex ++; } } digitIndex /= 10; } puts_oled(centerPosition(bufferIndex - 1,OLED_FONT_MEDIUM_WIDTH),38,OLED_FONT_MEDIUM,bufferIndex - 1,OLED_WHITE); } int logVal; function FindDigits(num) { logVal = 0; do { num /= 10; logVal++; } while (num); return logVal; } combo CLEAR_SCREEN { wait(20); cls_oled(0); } int OnOFF_Skills; int ModifierBtn; int dubltime; define ColorOFF = 0; define Blue = 1; define Red = 2; define Green = 3; define Pink = 4; define SkyBlue = 5; define Yellow = 6; define White = 7; data( 0,0,0, //0. ColorOFF 2,0,0, //1. Blue 0,2,0, //2. Red 0,0,2, //3. Green 2,2,0, //4. Pink 2,0,2, //5. SkyBlue 0,2,2, //6. Yellow 2,2,2 //7. White ); // end of data segment-------------- // COLOR LED function //-------------------------------------------------------------- int data_indx; function LED_Color(color) { for( data_indx = 0; data_indx < 3; data_indx++ ) { set_led(data_indx,duint8 ((color * 3) + data_indx)); } } function Enhamced_Move_FIFA23 (){ // Support jockey or Defence Mode with enhanced movements if ( get_ival(SprintBtn) && get_ival(PaceCtrol) ) { combo_stop(LS_DRIBBLING_cmb); combo_stop(SENSITIVITY_HOLDER_cmb); combo_run(DEF_cmb); } if ( get_ival(SprintBtn) && (!get_ival(PaceCtrol)) ) { // support of sprint exits combo_stop(DEF_cmb); combo_stop(LS_DRIBBLING_cmb); combo_stop(SENSITIVITY_HOLDER_cmb); } /////////Temp Block LS Dribbling /////////// if (( get_ival(XB1_LS) || get_ival(XB1_RS) || get_ival(FinesseShot) || get_ival(PlayerRun) || get_ival(PaceCtrol) || get_ival(PassBtn) || get_ival(ThroughBall) || get_ival(ShotBtn) || get_ival(CrossBtn) || get_ival(XB1_PR1) || get_ival(XB1_PR2) || get_ival(XB1_PL1) || get_ival(XB1_PL2) || ( (abs(get_ival(SKILL_STICK_X))> 45 || abs(get_ival(SKILL_STICK_Y))> 45) ) )){ combo_stop(LS_DRIBBLING_cmb); combo_run(SENSITIVITY_HOLDER_cmb); } ///////// LS Dribbling in Action /////////// if (!get_ival(XB1_LS) && !get_ival(XB1_RS) && !get_ival(PaceCtrol) && !get_ival(XB1_PR1) && !get_ival(XB1_PR2) && !get_ival(XB1_PL1) && !get_ival(XB1_PL2) && !combo_running(SENSITIVITY_HOLDER_cmb) && !get_ival(FinesseShot) && !get_ival(PlayerRun) && !get_ival(SprintBtn) && !get_ival(PassBtn) && !get_ival(ThroughBall) && !get_ival(ShotBtn)){ combo_run(LS_DRIBBLING_cmb); } } combo LS_DRIBBLING_cmb { vm_tctrl(-6); sensitivity(PS4_LX, 38, 73); sensitivity(PS4_LY, 38, 73); wait(700); } combo SENSITIVITY_HOLDER_cmb { sensitivity(PS4_LX, 50, 100); sensitivity(PS4_LY, 50, 100); wait(1100); } combo DEF_cmb { sensitivity(PS4_LX, 38, 106); sensitivity(PS4_LY, 38, 96); wait(80); wait(60); } const int8 SelectBtn [] ={ XB1_XBOX, // 0 XB1_VIEW, // 1 XB1_MENU, // 2 XB1_RB, // 3 XB1_RT, // 4 XB1_RS, // 5 XB1_LB, // 6 XB1_LT, // 7 XB1_LS, // 8 XB1_UP, // 9 XB1_DOWN, // 10 XB1_LEFT, // 11 XB1_RIGHT,// 12 XB1_Y, // 13 XB1_B, // 14 XB1_A, // 15 XB1_X, // 16 XB1_PR1, // 17 XB1_PR2, // 18 XB1_PL1, // 19 XB1_PL2, // 20 PS4_TOUCH // 21 } int ShootPower; int Power_Shot_Button = XB1_RS; int PowerShotPing = 0; combo TIMED_PS_FULL_POWER_cmb { if(ps_ping){ PowerShotPing = EA_Ping;} else { PowerShotPing = 0 } set_val(ShotBtn ,100); POWER_SHOT_AIM(); wait(ps_power); POWER_SHOT_AIM(); wait(710) // Animation + AimLock (1) set_val(ShotBtn ,100); // Timed _ Shot POWER_SHOT_AIM(); wait(ps_accuracy + PowerShotPing); POWER_SHOT_AIM(); wait(360) // Animation + AimLock (2) } function POWER_SHOT_AIM() { set_val(PlayerRun ,100); set_val(FinesseShot,100); set_val(SprintBtn ,0); // Prevent unexcepected shot cancel set_val(PaceCtrol ,100); // ADD More Accurcey if(get_ival(PS4_LX) >= 12) set_val(MOVE_X,100); else if(get_ival(PS4_LX) <= -12) set_val(MOVE_X,-100); if(get_ival(PS4_LY) >= 12 || get_ival( PS4_LY) <= -12) set_val(MOVE_Y,0); } int TimedFinish_Ping = 0; int tf_start_btn; int QT_TimedFinish = TRUE; combo TIMED_FINISH_FULL_cmb { if(tf_ping ){ TimedFinish_Ping = EA_Ping; } else { TimedFinish_Ping = 0; } INSIDE_BOX_AIM(39,100); set_val(ShotBtn,100); wait(tf_power ); LA(AIM_X,AIM_Y); set_val(ShotBtn, 0); wait(tf_accuracy + TimedFinish_Ping); LA(AIM_X,AIM_Y); set_val(ShotBtn,100); wait(tf_power); LA(AIM_X,AIM_Y); set_val(ShotBtn, 0); wait(2000); } combo TimedFinish_cmb { if(tf_ping ){ TimedFinish_Ping = EA_Ping; } else { TimedFinish_Ping = 0; } set_val(ShotBtn, 0); wait(tf_accuracy + TimedFinish_Ping ); set_val(ShotBtn, 100); wait(tf_power); set_val(ShotBtn, 0); wait(1000); } int TFF_Ping = 0; int tff_start_btn; combo TFF_FULL_POWER_cmb { if( tff_ping ){ TFF_Ping = EA_Ping; } else { TFF_Ping = 0; } set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(tff_accuracy + TFF_Ping); set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(2000); } combo Timed_Finesse_Finishing_cmb { if( tff_ping ){ TFF_Ping = EA_Ping; } else { TFF_Ping = 0; } set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(tff_accuracy + TFF_Ping); set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(2000); } function FINESSE_CORNER() { sensitivity(PS4_LX, 10 , 25); sensitivity(PS4_LY, 10 , 200); } define AlwaysON = 1; define Double_Tap_Btn = 2; define Modifier_Button = 3; define DoubleTapL3 = 2; define DoubleTapR3 = 3; define ModifierL3 = 4; define ModifierR3 = 5; define ModifierPR1 = 6; define ModifierPR2 = 7; define ModifierPL1 = 8; define ModifierPL2 = 9; int AIM_X; int AIM_Y; function INSIDE_BOX_AIM(f_LX, f_LY) { if(get_ival(PS4_LX) >= 12) AIM_X = f_LX ; else if(get_ival(PS4_LX) <= -12) AIM_X = inv(f_LX) ; if(get_ival(PS4_LY) >= 12) AIM_Y = f_LY ; else if(get_ival( PS4_LY) <= -12) AIM_Y = inv(f_LY); } int flick_up; int flick_d; int flick_l; int flick_r; int RS_Sens = 50 // --- Right Stick Skills function f_RightStickMove () { // Right Stick --> UP if( get_ival(PS4_RY) < -70 && !flick_up ) { flick_up = TRUE; right_on = FALSE; ACTIVE = SKILL_UP; // run_skill_combo(SKILL_UP); } // Right Stick --> DOWN if( get_ival(PS4_RY) > 70 && !flick_d ) { flick_d = TRUE; right_on = TRUE; ACTIVE = SKILL_DOWN; // run_skill_combo(SKILL_DOWN); } // Right Stick --> LEFT if( get_ival(PS4_RX) < -70 && !flick_l ) { flick_l = TRUE; right_on = FALSE; ACTIVE = SKILL_LEFT;// run_skill_combo(SKILL_LEFT); } // Right Stick --> RIGHT if( get_ival(PS4_RX) > 70 && !flick_r ) { flick_r = TRUE; right_on = TRUE; ACTIVE = SKILL_RIGHT;// run_skill_combo(SKILL_RIGHT); } //------------------------------------------------------ if(abs(get_ival(PS4_RY))<20 && abs(get_ival(PS4_RX))<20){ flick_up = 0; flick_d = 0; flick_l = 0; flick_r = 0; } } function run_skill_combo( f_skill){ //----------------------------------------------------------------------- //----- if(f_skill == FAKE_SHOT_SKILL) { combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 1. if(f_skill == HEEL_TO_HEEL_FLICK_SKILL ){ combo_run(HEELtoHEEL); Get_LS_Output = FALSE;} // 2. Heel to Heel if(f_skill == HEEL_FLICK_TURN_SKILL ){ combo_run(HEELtoHEEL); Get_LS_Output = FALSE;} // 3. Heel FLICK TURN if(f_skill == RAINBOW_SKILL ){ combo_run(RAINBOW); Get_LS_Output = FALSE;} // 4. RAINBOW if(f_skill == 5){Sombrero = TRUE; combo_run(DRAG_BACK); Get_LS_Output = FALSE;} // 5. Drag Back Sombrero if(f_skill == FAKE_PASS_SKILL ){ combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 6. FAKE PASS (RT) if(f_skill == 7){Sombrero = FALSE; combo_run(DRAG_BACK); Get_LS_Output = FALSE;} // 7. Drag Back Universal if(f_skill == STEP_OVER_FEINT_SKILL ){ combo_run(STEP_OVER_FEINT); Get_LS_Output = FALSE;} // 8. Step Over Feint if(f_skill == DRAG_TO_DRAG_SKILL ){ combo_run(DRAG_TO_DRAG); Get_LS_Output = FALSE;} // 9. Fake Shot + L2 + LS zero if(f_skill == HOCUS_POCUS_SKILL ){ combo_run(HOCUS_POCUS); Get_LS_Output = FALSE;} // 10. Hocus Pocus if(f_skill == TRIPLE_ELASTICO_SKILL ){ combo_run(TRIPLE_ELASTICO); Get_LS_Output = FALSE;}// 11. TRIPLE_ELASTICO_SKILL if(f_skill == ELASTICO_SKILL) { combo_run(ELASTICO); Get_LS_Output = FALSE;} // 12. ELASTICO_SKILL if(f_skill == REVERSE_ELASTICO_SKILL ){ combo_run(REVERSE_ELASTICO); Get_LS_Output = FALSE;}// 13. REVERSE_ELASTICO_SKILL if(f_skill == CRUYFF_TURN_SKILL ){ combo_run(CRUYFF_TURN); Get_LS_Output = FALSE;} // 14. CRUYFF_TURN_SKILL if(f_skill == LA_CROQUETA_SKILL ){ combo_run(LA_CROQUETA); Get_LS_Output = FALSE;} // 15. La Croqueta if(f_skill == RONALDO_CHOP_SKILL ){ combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 16. RONALDO_CHOP_SKILL if(f_skill == ROULETTE_SKILL) { combo_run(ROULETTE); Get_LS_Output = FALSE;} // 17. ROULETTE_SKILL if(f_skill == FLAIR_ROULETTE_SKILL ){ combo_run(ROULETTE); Get_LS_Output = FALSE;} // 18. FLAIR_ROULETTE_SKILL if(f_skill == BALL_ROLL_SKILL ){ combo_run(BALL_ROLL); Get_LS_Output = FALSE;} // 19. BALL_ROLL_SKILL if(f_skill == BERBA_MCGEADY_SPIN_SKILL ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;}// 20. BERBA_MCGEADY_SPIN_SKILL if(f_skill == BOLASIE_FLICK_SKILL ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;} // 21. BOLASIE_FLICK_SKILL if(f_skill == TORNADO_SKILL ){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 22. TORNADO_SKILL if(f_skill == THREE_TOUCH_ROULETTE_SKILL){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;}// 23. THREE_TOUCH_ROULETTE_SKILL if(f_skill == ALTERNATIVE_ELASTICO_CHOP_SKILL){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 24. ALTERNATIVE_ELASTICO_CHOP_SKILL R1 if(f_skill == BALL_ROLL_CHOP_SKILL){ combo_run(BALL_ROLL_CHOP); Get_LS_Output = FALSE;} // 25. BALL_ROLL_CHOP_SKILL if(f_skill == FEINT_AND_EXIT_SKILL){ combo_run(FEINT_EXIT); Get_LS_Output = FALSE;} // 26. FEINT_AND_EXIT_SKILL if(f_skill == FEINT_L_EXIT_R_SKILL){ combo_run(FEINT_EXIT); Get_LS_Output = FALSE;} // 27. FEINT_L_EXIT_R_SKILL if(f_skill == LATERAL_HEEL_TO_HEEL_SKILL){ combo_run(LATERAL_HEELtoHEEL); Get_LS_Output = FALSE;} // 28. LATERAL_HEEL_TO_HEEL_SKILL if(f_skill == WAKA_WAKA_SKILL ){ combo_run(WAKA_WAKA); Get_LS_Output = FALSE;} // 29. WAKA WAKA if(f_skill == BODY_FEINT_SKILL ){ combo_run(BODY_FEINT); Get_LS_Output = FALSE;} // 30. BODY FEINT if(f_skill == DRAG_TO_HEEL ){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 31. Drag to Heel move + L1 if(f_skill == BALL_ROLL_FAKE_TURN ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;} // 32. Ball Roll Fake Turn + L2 if(f_skill == FEINT_FORWARD_AND_TURN ){ combo_run(FEINT_FORWARD); Get_LS_Output = FALSE;} // 33. Feint Forward & Turn if(f_skill == TURN_BACK ){ combo_run(TURN_BACK); Get_LS_Output = FALSE;} // 34. Turn Back if(f_skill == ADVANCED_CROQUETA ){ combo_run(ADVANCED_CROQUETA); Get_LS_Output = FALSE;} // 35. Advanced Croqueta if(f_skill == CANCELED_THREE_TOUCH_ROULETTE_SKILL ){ combo_run(CANCELED_THREE_TOUCH_ROULETTE); Get_LS_Output = FALSE;} // 36 Canceled Three Touch Roulette if(f_skill == REVERSE_STEP_OVER_SKILL ){ combo_run(REVERSE_STEP_OVER); Get_LS_Output = FALSE;} // 37. Reverse Step Over if(f_skill == FAKE_DRAG_BACK_SKILL ){ combo_run(FAKE_DRAG_BACK); Get_LS_Output = FALSE;} // 38. Fake Drag Back if(f_skill == RAINBOW_TO_SCORPION_KICK_SKILL ){ combo_run(RAINBOW_TO_SCORPION); Get_LS_Output = FALSE;}//39 if(f_skill == STEP_OVER_BOOST_SKILL ){ combo_run(BOOSTED_STEPOVER); Get_LS_Output = FALSE;}// 40 if(f_skill == CANCEL_SHOOT_SKILL ){ combo_run(CANCEL_SHOOT); Get_LS_Output = FALSE;} // 41 if(f_skill == DIRECTIONAL_NUTMEG_SKILL ){ combo_run(NUTMEG_SKILL); Get_LS_Output = FALSE;} // 42 if(f_skill == CANCELED_BERBA_SPIN_SKILL ){ combo_run(CANCELED_TURN_AND_SPIN); Get_LS_Output = FALSE;}// 43 if(f_skill == CANCELED_BERBA_SPIN_WITH_DIRECTION){ combo_run(CANCELED_TURN_AND_SPIN); Get_LS_Output = FALSE;}// 44 if(f_skill == BALL_ROLL_TO_SCOOP_TURN_SKILL){ combo_run(BALL_ROLL_SCOOP_TURN); Get_LS_Output = FALSE;}// 45 if(f_skill == DRIBBLING_SKILL ){start = TRUE; combo_run(DRIBBLING_SKILL_cmb); Get_LS_Output = FALSE;}// 46 if(f_skill == FOUR_TOUCH_TURN_SKILLS ){ combo_run(FOUR_TOUCH_TURN_cmb); Get_LS_Output = FALSE;} // 47 if(f_skill == SKILLED_BRIDGE_SKILL ){ combo_run(SKILLED_BRIDGE_cmb); Get_LS_Output = FALSE;} // 48 if(f_skill == SCOOP_TURN_FAKE_SKILL ){ combo_run(SCOOP_TURN_FAKE); Get_LS_Output = FALSE;} // 49 if(f_skill == BALL_ROLL_STEP_OVER_SKILL ){ combo_run(BALL_ROLL_STEP_OVER_cmb); Get_LS_Output = FALSE;} // 50 if(f_skill == CANCELED_4_TOUCH_TURN_SKILL){ combo_run(CANCEL_FOUR_TOUCH_TURN_cmb); Get_LS_Output = FALSE;}// 51 if(f_skill == FAKE_SHOT_CANCEL_SKILL ){ combo_run(FAKE_SHOT_CANCEL_cmb); Get_LS_Output = FALSE;} // 52 if(f_skill == OKKOSHA_FLICK_SKILL ){ combo_run(OKKOSHA_FLICK_cmb); Get_LS_Output = FALSE;} // 53 if(f_skill == ADVANCED_RAINBOW_SKILL ){ combo_run(ADVANCED_RAINBOW_cmb); Get_LS_Output = FALSE;} // 54 if(f_skill == STOP_LA_CROQUETA_SKILL ){ combo_run(STOP_LA_CROQUETA_cmb); Get_LS_Output = FALSE;} // 55 if(f_skill == JUGGLING_RAINBOW_SKILL ){ combo_run(JUGGLING_RAINBOW_cmb); Get_LS_Output = FALSE;} //56 if(f_skill == STOP_NEYMAR_ROLL_SKILL ){ combo_run(STOP_NEYMAR_ROLL_cmb); Get_LS_Output = FALSE;} // 57 if(f_skill == STOP_V_DRAG_SKILL ){ combo_run(STOP_V_DRAG_cmb); Get_LS_Output = FALSE;} // 58 if(f_skill == REV_OR_ELASTICO_SKILL ){ combo_run(REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 59 if(f_skill == STOP_REV_OR_ELASTICO_SKILL ){ combo_run(STOP_REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 60 if(f_skill == DRAG_REV_OR_ELASTICO_SKILL ){ combo_run(DRAG_REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 61 if(f_skill == FAKE_RABONA_SKILL ){ combo_run(FAKE_RABONA_cmb); Get_LS_Output = FALSE;} //62 if(f_skill == RABONA_TO_REV_ELASTICO_SKILL ){ combo_run(RABONA_TO_REV_ELASTICO_cmb); Get_LS_Output = FALSE;} // 63 if(f_skill == RABONA_TO_ELASTICO_SKILL ){ combo_run(RABONA_TO_ELASTICO_cmb); Get_LS_Output = FALSE;} // 64 if(f_skill == SOMBRERO_FLICK_SKILL ){ combo_run(SOMBRERO_FLICK_cmb); Get_LS_Output = FALSE;} // 65 if(f_skill == JUGGLE_BACK_SOMBRERO_SKILL ){ combo_run(JUGGLE_BACK_SOMBRERO_cmb); Get_LS_Output = FALSE;} // 66 if(f_skill == FAKE_BERBA_OPP_EXIT_SKILL ){ combo_run(FAKE_BARBA_OPP_EXIT_cmb); Get_LS_Output = FALSE;} // 67 if(f_skill == DIAGONAL_HEEL_CHOP_SKILL ){ combo_run(DIAGONAL_HEEL_CHOP_cmb); Get_LS_Output = FALSE;} // 68 if(f_skill == FAKE_BERBA_FAKE_DRAG_SKILL){ combo_run(FAKE_BARBA_TO_FAKE_DRAG_cmb); Get_LS_Output = FALSE;} // 69 if(f_skill == ELASTICO_CHOP_SKILL ){ combo_run(ELASTICO_SHOP_cmb); Get_LS_Output = FALSE;} // 70 if(f_skill == BALL_ROLL_CUT_180_SKILL ){ combo_run(BAL_ROLL_CUT_180_cmb); Get_LS_Output = FALSE;} // 71 if(f_skill == HEEL_TO_BALL_ROLL_SKILL ){ combo_run(HEEL_to_BALL_ROLL_cmb); Get_LS_Output = FALSE;}// 72 if(f_skill == STUTTER_FEINT_SKILL ){ combo_run(STUTTER_FEINT_cmb ); Get_LS_Output = FALSE;}// 73 if(f_skill == JOG_OPENUP_FAKE_SHOT ){ combo_run(JOG_OPENUP_FAKE_SHOT_cmb ); Get_LS_Output = FALSE;}// 74 } int RumblePower = 100; int Vibrate_type; combo NOTIFY_cmb { set_rumble(Vibrate_type,100); wait(300); reset_rumble(); wait(20); } function f_set_notify (f_val){ if(f_val)Vibrate_type = RUMBLE_A; else Vibrate_type = RUMBLE_B; combo_run(NOTIFY_cmb); } function set_right_or_left () { right_on = FALSE; if (zone_p == 4 || zone_p == 3 || zone_p == 7 ) { right_on = TRUE; } /// } int time_to_dblclick = 300 int tap; combo ONE_TAP { tap = TRUE; wait(time_to_dblclick); // wait for second tap tap = FALSE; } int start; combo DRIBBLING_SKILL_cmb { set_val(FinesseShot,100); wait(20); set_val(FinesseShot,100); LA_L_R(); wait(375); wait(20); set_val(FinesseShot, 0); set_val(SprintBtn,100); wait(800); start = FALSE; Get_LS_Output = TRUE; } combo BOOSTED_STEPOVER { if (right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); RA_UP (); wait(w_rstick); RA_L_R(); LA (move_lx,move_ly); wait(w_rstick); LA (move_lx,move_ly); wait(1000); Get_LS_Output = TRUE; } combo FOUR_TOUCH_TURN_cmb { set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); set_val(PaceCtrol,100); wait(30); set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } combo SKILLED_BRIDGE_cmb { set_val(PaceCtrol,100); RA_UP(); wait(w_rstick); set_val(PaceCtrol,100); RA_ZERO(); wait(w_rstick); set_val(PaceCtrol,100); RA_DOWN(); wait(w_rstick); Get_LS_Output = TRUE; } combo SCOOP_TURN_FAKE { RA_L_R () ; wait(280); LA_L_R() set_val(ShotBtn,100); set_val(PaceCtrol,100); wait(40); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); wait(250); LA_L_R() wait(300); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 1. Fake Shot //////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo FAKE_SHOT { set_val(ShotBtn,100); wait(40); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 2. Heel to Heel /////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo HEELtoHEEL { RA_UP(); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 3. RAINBOW ////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo RAINBOW { RA_DOWN (); // down wait(w_rstick); RA_UP(); // up wait(w_rstick); Get_LS_Output = TRUE; } combo DRAG_BACK { set_val(MOVE_X,inv(LX)); set_val(MOVE_Y,inv(LY)); set_val(FinesseShot,100); set_val(PlayerRun,100); wait(60); set_val(MOVE_X,inv(LX)); set_val(MOVE_Y,inv(LY)); set_val(FinesseShot,100); set_val(PlayerRun,100); if(Sombrero) set_val(PS4_R3,100); wait(40); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// // 2. STEP OVER ///////////////////////////////////////////// ////////////////////////////////////////////////////////////// combo STEP_OVER_FEINT { RA_UP (); // up wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // Drag to Drag combo DRAG_TO_DRAG { LA(0,0); set_val(PaceCtrol,100); wait(40); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(40); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo HOCUS_POCUS { RA_DOWN (); // Down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = TRUE; RA_L_R () ; // R wait(w_rstick); Get_LS_Output = TRUE; } combo TRIPLE_ELASTICO { RA_DOWN (); // Down wait(w_rstick); right_on = TRUE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo ELASTICO { right_on = TRUE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo REVERSE_ELASTICO { right_on = FALSE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = TRUE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo ELASTICO_SHOP_cmb { set_val(FinesseShot,100); RA_L_R () ; // R wait(w_rstick); set_val(FinesseShot,100); RA_DOWN (); // down wait(w_rstick); right_on = !right_on; set_val(FinesseShot,100); RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo BAL_ROLL_CUT_180_cmb { set_val(PlayerRun,100); RA_DOWN (); // down wait(w_rstick); set_val(PlayerRun,100); RA_ZERO (); // zero wait(w_rstick); set_val(PlayerRun,100); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // 1. Cruyff Turn combo CRUYFF_TURN { set_val(ShotBtn,100); wait(40); LA (inv(LX),inv(LY)); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA (inv(LX),inv(LY)); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo LA_CROQUETA { set_val(PlayerRun,100); RA_L_R (); // <-/-> wait(500);// Get_LS_Output = TRUE; } combo ROULETTE { RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); RA_UP (); // up wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // Ball Roll combo BALL_ROLL { RA_L_R () ; // Left or Right set_val(SprintBtn,0); sensitivity(PS4_LX, 50, 40); sensitivity(PS4_LY, 60, 40); wait(310); sensitivity(PS4_LX, 50, 150); wait(100); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////// // 20. Berba / Mcgeady Spin / 21. Bolasie Flick + R1 / 32 Ball Roll Fake Turn L2 + Berba Spin combo TURN_AND_SPIN { if(ACTIVE == BALL_ROLL_FAKE_TURN ) hold_btn = 200;// Ball Roll Fake Turn L2 else hold_btn = 1; wait(hold_btn); RA_UP (); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R () ; // Left or Right wait(w_rstick); Get_LS_Output = TRUE; } //////////////////////////////////// // Tornado Spin + L1 combo TORNADO_SPIN { RA_DOWN (); // down wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// //25. Ball Roll Chop combo BALL_ROLL_CHOP { RA_L_R () ; // Left or Right wait(300); RA_ZERO (); // ZERO wait(w_rstick); RA_OPP () ; // Left or Right wait(300); Get_LS_Output = TRUE; } combo FEINT_EXIT { RA_OPP (); wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// //28. LATERAL HEEL to HEEL /////////////////////////////////// ////////////////////////////////////////////////////////////// // + L1 PlayerRun combo LATERAL_HEELtoHEEL { set_val(PlayerRun,100); RA_OPP () ; wait(60);// set_val(PlayerRun,100); RA_ZERO (); wait(60);// set_val(PlayerRun,100); RA_L_R () ; wait(60);// wait(300); Get_LS_Output = TRUE; } combo WAKA_WAKA { RA_OPP(); // L wait(w_rstick); LA (0,0); RA_UP(); // up wait(w_rstick); LA (0,0); RA_L_R() // L wait(w_rstick); right_on = !right_on; LA_L_R(); wait(1000); Get_LS_Output = TRUE; } combo BODY_FEINT { RA_L_R () ; // R wait(100); RA_ZERO (); wait(80); LA_L_R(); wait(600); wait(600); Get_LS_Output = TRUE; } combo FEINT_FORWARD { LA (0,0); wait(w_rstick); LA (0,0); RA_DOWN (); // down wait(w_rstick); LA (0,0); RA_ZERO (); // ZERO wait(w_rstick); LA (0,0); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } combo TURN_BACK { set_val(FinesseShot,100); set_val(PlayerRun,100); RA_DOWN (); wait(80); Get_LS_Output = TRUE; } combo ADVANCED_CROQUETA { set_val(PlayerRun,100); RA_L_R (); // <-/-> wait(300);// set_val(PS4_L2,100); set_val(PS4_R2,100); LA_L_R(); wait(800);// 800 Get_LS_Output = TRUE; } combo CANCELED_THREE_TOUCH_ROULETTE { RA_DOWN (); // down wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); set_val(PS4_L2,100); set_val(PS4_R2,100); //LA_L_R(); wait(300);// 800 Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// // 37. REVERSE STEP OVER /////////////////////////// ////////////////////////////////////////////////////////////// combo REVERSE_STEP_OVER { RA_L_R (); // <-/-> wait(w_rstick); RA_UP (); // up wait(w_rstick); Get_LS_Output = TRUE; } combo FAKE_DRAG_BACK { LA (inv(LX),inv(LY)); wait(200); //350 right_on = FALSE; LA_L_R (); wait(50); //120 right_on = !right_on; LA_L_R (); wait(540); Get_LS_Output = TRUE; } combo RAINBOW_TO_SCORPION { RA_DOWN (); // down wait(40); RA_UP(); // up wait(190);//200 set_val(PaceCtrol,100);// L2 wait(30); set_val(PaceCtrol,100);// L2 set_val(ShotBtn,100); // Shoot wait(180); Get_LS_Output = TRUE; } combo CANCEL_SHOOT { set_val(ShotBtn,100); wait(290); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(300); Get_LS_Output = TRUE; } combo NUTMEG_SKILL { set_val(FinesseShot,100); set_val(PlayerRun,100); wait(20); set_val(FinesseShot,100); set_val(PlayerRun,100); if (right_on) dEnd = zone_p + 1; else { dEnd = zone_p - 1; if(dEnd < 0 ) dEnd = 7; } calc_relative_xy(dEnd); RA (move_lx,move_ly); set_val(SprintBtn,100); wait(100); Get_LS_Output = TRUE; } combo CANCELED_TURN_AND_SPIN { RA_UP (); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R () ; // Left or Right wait(w_rstick); if( ACTIVE == CANCELED_BERBA_SPIN_WITH_DIRECTION) LA_L_R(); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(200); if( ACTIVE == CANCELED_BERBA_SPIN_WITH_DIRECTION) LA_L_R(); wait(300); Get_LS_Output = TRUE; } combo BALL_ROLL_SCOOP_TURN { RA_L_R () ; wait(280); LA_L_R() set_val(ShotBtn,100); set_val(PaceCtrol,100); wait(40); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo BALL_ROLL_STEP_OVER_cmb { RA_L_R (); // <-/-> wait(300); RA_UP(); wait(60); Get_LS_Output = TRUE; } combo CANCEL_FOUR_TOUCH_TURN_cmb { set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); set_val(PaceCtrol,100); wait(30); set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); LA(0,0); wait(400); set_val(PS4_L2,100); set_val(PS4_L1,100); set_val(PS4_R1,100); set_val(PS4_R2,100); wait(70); Get_LS_Output = TRUE; } combo FAKE_SHOT_CANCEL_cmb { set_val(ShotBtn,100); wait(40); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); wait(140); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(100); Get_LS_Output = TRUE; } combo OKKOSHA_FLICK_cmb { set_val(PlayerRun,100); RA_UP (); // <-/-> wait(300);// Get_LS_Output = TRUE; } combo ADVANCED_RAINBOW_cmb { LA(LX,LY); RA_DOWN (); // down wait(100); RA_ZERO(); // Zero LA(LX,LY); wait(40); RA_UP(); LA(LX,LY); // up wait(320); LA(LX,LY); RA_ZERO(); // Zero wait(220); LA(LX,LY); RA_UP(); LA(LX,LY); // up wait(100); Get_LS_Output = TRUE; } combo STOP_LA_CROQUETA_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); call(LA_CROQUETA); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo JUGGLING_RAINBOW_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(60); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); set_val(PaceCtrol,100); RA_DOWN (); // down wait(70); set_val(PaceCtrol,100); RA_ZERO(); // Zero wait(40); set_val(PaceCtrol,100); RA_UP(); // up wait(70); set_val(PaceCtrol,100); wait(800); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_NEYMAR_ROLL_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); RA_L_R(); wait(200); RA_L_R(); LA(LX,LY); wait(125); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_V_DRAG_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); set_val(SprintBtn,100); wait(125); set_val(ShotBtn,100); set_val(SprintBtn,100); wait(30); LA_L_R(); set_val(SprintBtn,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(30); LA_L_R(); set_val(SprintBtn,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(30); LA_L_R(); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; RA_OPP (); // down wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); call(FEINT_EXIT); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo DRAG_REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(DRAG_BACK); wait(280); RA_OPP (); wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo FAKE_RABONA_cmb{ LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(40); LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); LA(0,0); wait(300); Get_LS_Output = TRUE; } combo RABONA_TO_REV_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(FAKE_RABONA_cmb); wait(100); // NOW player is at zone_p+2 ( example : if he was running up , after fake rabona he face right ). // now I will perform reverse - elastico manually to fit face right . // LX,LY values still for running (UP) ,, so we will make the rotation for RA Functions instead of using +2 zone_p method. //1// RA_UP(); // original elastico is (RA_OPP()) wait(w_rstick); //2// right_on = FALSE; //ALWAYS to player back which is left direction in our case (REV-ELASTico) // original elastico is (RA_DOWN()) RA_L_R (); wait(w_rstick); //3// RA_DOWN () // original elastico is (RA_L_R()) wait(w_rstick); wait(400); //RA functions rotation done LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo RABONA_TO_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(FAKE_RABONA_cmb); wait(100); // NOW player is at zone_p+2 ( example : if he was running up , after fake rabona he face right ). // now I will perform reverse - elastico manually to fit face right . // LX,LY values still for running (UP) ,, so we will make the rotation for RA Functions instead of using +2 zone_p method. //1// RA_DOWN(); // original elastico is (RA_OPP()) wait(w_rstick); //2// right_on = FALSE; //ALWAYS to player back which is left direction in our case (REV-ELASTico) // original elastico is (RA_DOWN()) RA_L_R (); wait(w_rstick); //3// RA_UP () // original elastico is (RA_L_R()) wait(w_rstick); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo SOMBRERO_FLICK_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(100); RA_UP(); wait(50); RA_ZERO () wait(50); RA_UP() wait(50); RA_ZERO () wait(50); RA_DOWN(); wait(50); wait(700); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo JUGGLE_BACK_SOMBRERO_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(100); call(JUGGLING_cmb); call(JUGGLING_cmb); set_val(PaceCtrol,100); set_val(FinesseShot,100); LA(inv(LX),inv(LY)); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo FAKE_BARBA_OPP_EXIT_cmb{ LA(LX,LY); RA_UP(); wait(w_rstick); LA(LX,LY); RA_ZERO(); wait(w_rstick); LA(LX,LY); RA_L_R(); wait(w_rstick); set_val(PaceCtrol,100); set_val(SprintBtn,100); LA(inv(LX),inv(LY)); wait(600); Get_LS_Output = TRUE; } combo DIAGONAL_HEEL_CHOP_cmb { if(right_on) dEnd = zone_p + 3; else dEnd = zone_p - 3; calc_relative_xy(dEnd); LA (move_lx,move_ly); set_val(ShotBtn,100); wait(40); LA (move_lx,move_ly); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA (move_lx,move_ly); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); LA (move_lx,move_ly); wait(300); Get_LS_Output = TRUE; } combo FAKE_BARBA_TO_FAKE_DRAG_cmb{ LA(LX,LY); LS_BlockOutput = TRUE; set_val(XB1_LS,100); RA_UP(); wait(w_rstick); LA(LX,LY); RA_ZERO(); set_val(XB1_LS,100); wait(w_rstick); LA(LX,LY); RA_L_R(); wait(w_rstick); set_val(PaceCtrol,100); set_val(SprintBtn,100); if(right_on) dEnd = zone_p + 4; else dEnd = zone_p - 4; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(220); if(right_on) dEnd = zone_p + 4; else dEnd = zone_p - 4; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(40); if(right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(600); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo HEEL_to_BALL_ROLL_cmb { LS_BlockOutput = TRUE; set_val(PlayerRun,100); RA_UP(); LA(0,0);// up wait(w_rstick); set_val(PlayerRun,100); RA_ZERO (); // ZERO LA(0,0); wait(w_rstick); set_val(PlayerRun,100); LA(0,0); RA_DOWN (); // down wait(w_rstick); if(right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(200); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STUTTER_FEINT_cmb { set_val(PaceCtrol,100);// hold L2 RA_L_R(); // lef/right wait(w_rstick); right_on = !right_on; set_val(PaceCtrol,100);// hold L2 RA_L_R(); // lef/right wait(w_rstick); Get_LS_Output = TRUE; } combo JOG_OPENUP_FAKE_SHOT_cmb { set_val(PlayerRun,100); set_val(CrossBtn,100); wait(40); set_val(PlayerRun,100); set_val(CrossBtn,100); set_val(PassBtn,100); wait(60); set_val(PlayerRun,100); set_val(CrossBtn,0); set_val(PassBtn,100); LA_L_R(); wait(60); set_val(PlayerRun,100); LA_L_R(); wait(300); Get_LS_Output = TRUE; } combo STOP_PLAYER_cmb { zone_saver(); wait(20); wait(100); set_val(SprintBtn,100); wait(40); wait(160); Get_LS_Output = TRUE; } function zone_saver() { dEnd = zone_p calc_relative_xy(dEnd); LX = move_lx; LY = move_ly; } combo JUGGLING_cmb{ set_val(PaceCtrol,100); set_val(FinesseShot,100); wait(100); set_val(PaceCtrol,100); wait(100); Get_LS_Output = TRUE; } int LS_BlockOutput; /////////////////////////////////////////////////// // ZONE FUNCTION const int ZONE_P [][] = { // X, Y { 0,-100 },//0 UP { 100,-100 },//1 Up-Right { 100, 0 },//2 Right { 100, 100 },//3 Down right { 0, 100 },//4 Down {-100, 100 },//5 Down Left {-100, 0 },//6 Left {-100,-100 } //7 Left Up } int move_lx, move_ly, zone_p; function calc_zone(){ if(get_ival(PS4_LX) >= 35) move_lx = 100; else if(get_ival(PS4_LX) <= -35) move_lx = -100; else move_lx = 0; if(get_ival(PS4_LY) >= 35) move_ly = 100; else if(get_ival( PS4_LY) <= -35) move_ly = -100; else move_ly = 0; if(move_lx != 0 || move_ly != 0) { zone_p = 0; while(zone_p < 8) { if(ZONE_P[zone_p][0] == move_lx && ZONE_P[zone_p][1] == move_ly) { break; } zone_p += 1; } } } function calc_relative_xy(d) { if(d < 0 ) d = 8 - abs(d); else if(d >= 8) d = d - 8; move_lx = ZONE_P [d][0];// X move_ly = ZONE_P [d][1];// Y } //-------------------------------------------------------------- // Analog Functions //-------------------------------------------------------------- int LS_Sens_Corect; function RA (xx,yy){ set_val(SKILL_STICK_X,xx); set_val(SKILL_STICK_Y,yy); } function LA (x,y){ set_val(MOVE_X,x); set_val(MOVE_Y,y); } function LA_L_R() { if(right_on) {// right set_val(MOVE_X,inv(LY)); set_val(MOVE_Y,LX); } else { // left set_val(MOVE_X,LY ); set_val(MOVE_Y,inv(LX)); } } function RA_L_R() { if(right_on) {// right set_val(SKILL_STICK_X,inv(LY)); set_val(SKILL_STICK_Y,LX); } else { // left set_val(SKILL_STICK_X,LY ); set_val(SKILL_STICK_Y,inv(LX)); } } function RA_OPP() { if(!right_on) {// right set_val(SKILL_STICK_X,inv(LY)); set_val(SKILL_STICK_Y,LX); } else { // left set_val(SKILL_STICK_X,LY ); set_val(SKILL_STICK_Y,inv(LX)); } } function RA_UP () { set_val(SKILL_STICK_X,LX ); set_val(SKILL_STICK_Y,LY ); } function RA_DOWN () { set_val(SKILL_STICK_X,inv(LX) ); set_val(SKILL_STICK_Y,inv(LY) ); } function RA_ZERO () { set_val(SKILL_STICK_X,0 ); set_val(SKILL_STICK_Y,0 ); } ����������������