/* الشوت زر المربع // // ┌───────────────────────────────────────────────────────────────────────────────────────────────┐ // │********************************************************************************************** │ // │*iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBNNNN* │ // │*O################ ################### ################## ################################# O* │ // │*O O* │ // │*O O* │ // │*O O* │ // │*O O* │ // │*O ------------------ O* │ // │*O | Connect with me : | O* │ // │*O ------------------ O* │ // │*O O* │ // │*O │ O* │ // │*O └──────► YouTube https://www.youtube.com/@Ibn_Homs N* │ // │*O N* │ // │*O │ N* │ // │*O │ N* │ // │*H └──────────► Discord https://discord.com/invite/ibn-hooms N* │ // │*H N* │ // │*H │ N* │ // │*H │ N* │ // │*H └────────────► Twitch https://www.twitch.tv/ibn_hooms N* │ // │*H N* │ // │*HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMSSSSSSSSSSSSSSSSSSSSSSSSSN* │ // │********************************************************************************************** │ // └───────────────────────────────────────────────────────────────────────────────────────────────┘ // // |||| FIFA 25 شرح التعامل مع سكريبت |||| // // // ⚫ للدخول للسكريبت = hold ADS & press PS4_OPTIONS // -------------------------------------------------------------------------------------------------- // ⚫ التنقل بين المودات = PS4_UP | PS4_DOWN // ----------------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------------- // ⚫ تبديل خيارات المود = PS4_RIGHT | PS4_LEFT // ----------------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------------- // ⚫ للخروج من السكريبت = PS4_CIRCLE // ----------------------------------------------------------------------------------------------------- // ⚫ للدخول للمود وتعديل الوزنية = PS4_ X // ----------------------------------------------------------------------------------------------------- // ⚫ تعديل الوزنية = L1 + PS4_RIGHT // ----------------------------------------------------------------------------------------------------- // ⚫ للرجوع للخلف = PS4_CIRCLE // ------------------------------------------------------------------ ███████ ██ ███████ █████ ██████ ███████ ██ ██ ██ ██ ██ ██ ██ █████ ██ █████ ███████ █████ ███████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ███████ ███████ */ //==================================================== // DEVICE : Cronus ZEN device //==================================================== //==================================================== // YOUR BUTTON LAYOUT : ALTERNATIVE //==================================================== define ShotBtn = PS4_SQUARE; // Shot Btn (default B/CIRCLE define PassBtn = PS4_CROSS; // Short Pass Btn (default A/CROSS) define PlayerRun = PS4_L1; // Player Run (default L1/LB) define FinesseShot = PS4_R1; // Finesse Shot (default R1/RB) define PaceCtrol = PS4_L2; // Protect Ball (default L2/LT) define SprintBtn = PS4_R2; // Sprint Btn (default R2/RT) define CrossBtn = PS4_CIRCLE; // Cross Btn (default X/SQUARE) define ThroughBall = PS4_TRIANGLE; // Through Ball Btn (default Y/TRIANGLE) //==================================================== define MOVE_X = PS4_LX; define MOVE_Y = PS4_LY; define SKILL_STICK_X = PS4_RX; define SKILL_STICK_Y = PS4_RY; //==================================================== //-------------------------------------------------------------- // SKILLS LIST //-------------------------------------------------------------- define None = 0; define FAKE_SHOT_SKILL = 1; define HEEL_TO_HEEL_FLICK_SKILL = 2; define HEEL_FLICK_TURN_SKILL = 3; define RAINBOW_SKILL = 4; define DRAG_BACK_SOMBRERO_SKILL = 5; define FAKE_PASS_SKILL = 6; define DRAG_BACK_UNIVERSAL_SKILL = 7; define STEP_OVER_FEINT_SKILL = 8; define DRAG_TO_DRAG_SKILL = 9; define HOCUS_POCUS_SKILL = 10; define TRIPLE_ELASTICO_SKILL = 11; define ELASTICO_SKILL = 12; define REVERSE_ELASTICO_SKILL = 13; define CRUYFF_TURN_SKILL = 14; define LA_CROQUETA_SKILL = 15; define RONALDO_CHOP_SKILL = 16; define ROULETTE_SKILL = 17; define FLAIR_ROULETTE_SKILL = 18; define BALL_ROLL_SKILL = 19; define BERBA_MCGEADY_SPIN_SKILL = 20; define BOLASIE_FLICK_SKILL = 21; define TORNADO_SKILL = 22; define THREE_TOUCH_ROULETTE_SKILL = 23; define ALTERNATIVE_ELASTICO_CHOP_SKILL = 24; define BALL_ROLL_CHOP_SKILL = 25; define FEINT_AND_EXIT_SKILL = 26; define FEINT_L_EXIT_R_SKILL = 27; define LATERAL_HEEL_TO_HEEL_SKILL = 28; define WAKA_WAKA_SKILL = 29; define BODY_FEINT_SKILL = 30; define DRAG_TO_HEEL = 31; define BALL_ROLL_FAKE_TURN = 32; define FEINT_FORWARD_AND_TURN = 33; define TURN_BACK = 34; define ADVANCED_CROQUETA = 35; define CANCELED_THREE_TOUCH_ROULETTE_SKILL = 36; define REVERSE_STEP_OVER_SKILL = 37; define FAKE_DRAG_BACK_SKILL = 38; define RAINBOW_TO_SCORPION_KICK_SKILL = 39; define STEP_OVER_BOOST_SKILL = 40; define CANCEL_SHOOT_SKILL = 41; define DIRECTIONAL_NUTMEG_SKILL = 42; define CANCELED_BERBA_SPIN_SKILL = 43; define CANCELED_BERBA_SPIN_WITH_DIRECTION = 44; define BALL_ROLL_TO_SCOOP_TURN_SKILL = 45; define DRIBBLING_SKILL = 46; define FOUR_TOUCH_TURN_SKILLS = 47; define SKILLED_BRIDGE_SKILL = 48; define SCOOP_TURN_FAKE_SKILL = 49; define BALL_ROLL_STEP_OVER_SKILL = 50; define CANCELED_4_TOUCH_TURN_SKILL = 51; define FAKE_SHOT_CANCEL_SKILL = 52; define OKKOSHA_FLICK_SKILL = 53; define ADVANCED_RAINBOW_SKILL = 54; define STOP_LA_CROQUETA_SKILL = 55; define JUGGLING_RAINBOW_SKILL = 56; define STOP_NEYMAR_ROLL_SKILL = 57; define STOP_V_DRAG_SKILL = 58; define REV_OR_ELASTICO_SKILL = 59; define STOP_REV_OR_ELASTICO_SKILL = 60; define DRAG_REV_OR_ELASTICO_SKILL = 61; define FAKE_RABONA_SKILL = 62; define RABONA_TO_REV_ELASTICO_SKILL = 63; define RABONA_TO_ELASTICO_SKILL = 64; define SOMBRERO_FLICK_SKILL = 65; define JUGGLE_BACK_SOMBRERO_SKILL = 66; define FAKE_BERBA_OPP_EXIT_SKILL = 67; define DIAGONAL_HEEL_CHOP_SKILL = 68; define FAKE_BERBA_FAKE_DRAG_SKILL = 69; define ELASTICO_CHOP_SKILL = 70; define BALL_ROLL_CUT_180_SKILL = 71; define HEEL_TO_BALL_ROLL_SKILL = 72; define STUTTER_FEINT_SKILL = 73; define JOG_OPENUP_FAKE_SHOT = 74; /* Menu Variables */ int modMenu,editMenu; int modNameIdx,valNameIdx; /* Display Variables / ScreenSaver / Strings/Text */ int screenSaver,blankScreen; int displayTitle = TRUE; int updateDisplay; const string Toggle [] = {"Off","On"}; const string misc[] = {"v1.18","Template",""}; const string AUTHOR = ""; const string VERSION = "V."; /* Mod Menu Variables */ int TimedFinesFinish_on_off ;// 0 TimedFines Finish int UniversalPingToggle ;// 1 Universal EA Ping int Chip_Shot_on_off ;// 2 Chip Shot int TimedTrivelaShot_Toggle ;// 3 Timed Trivela int New_Enh_Move_on_off ;// 4 New Enhanced Move int AdditionalSkill_1_Toggle ;// 5 Additin Skill 1 int AdditionalSkill_2_Toggle ;// 6 Additin Skill 2 //-------------------------------------------------- /* Adjustable Variables */ int tff_power ;// 0 int tff_accuracy ;// 1 int tff_ping ;// 2 int tff_single_btn ;// 3 int EA_Ping ;// 4 int Chip_Power ;// 5 int t_trivela_power ;// 6 int t_trivela_accuracy ;// 7 int t_trivela_ping ;// 8 int t_trivela_single_btn ;// 9 int add_skill_1_btn ;// 10 int add_skill_1_tap ;// 11 int add_skill_1_exit ;// 12 int add_skill_2_btn ;// 13 int add_skill_2_tap ;// 14 int add_skill_2_exit ;// 15 //-------------------------------------------------- //==================================================================== define MaxAmountOfMODs = 6; //==================================================================== //==================================================================== const int16 valuesMinMax[][] = { //Min/Max/inc/dec { 1, 250, 1, 10, 0 }, // 0 tff_power { 1, 250, 1, 10, 0 }, // 1 tff_accuracy { 0, 1, 1, 10, 1 }, // 2 tff_ping { 1, 21, 1, 10, 12 }, // 3 tff_single_btn { 0, 300, 1, 10, 0 }, // 4 EA_Ping { 1, 230, 1, 10, 0 }, // 5 Chip_Power { 1, 600, 1, 10, 0 }, // 6 t_trivela_power { 1, 250, 1, 10, 0 }, // 7 t_trivela_accuracy { 0, 1, 1, 10, 1 }, // 8 t_trivela_ping { 0, 21, 1, 10, 13 }, // 9 t_trivela_single_btn { 1, 25, 1, 10, 6 }, // 10 add_skill_1_btn { 0, 0, 1, 10, 19 }, // 11 add_skill_1_tap { 0, 1, 1, 10, 20 }, // 12 add_skill_1_exit { 0, 25, 1, 10, 7 }, // 13 add_skill_2_btn { 0, 1, 1, 10, 21 }, // 14 add_skill_2_tap { 0, 1, 1, 10, 19 } // 15 add_skill_2_exit } //==================================================================== const int16 valRangeIdx[][] = { // ValRangeMin - ValRangeMax - Editables { 0 , 3 , 1 }, // 0 TimedFinesFinish_on_off { 4 , 4 , 1 }, // 1 UniversalPingToggle { 5 , 5 , 1 }, // 2 Chip_Shot_on_off { 6 , 9 , 1 }, // 3 TimedTrivelaShot_Toggle { 0 , 0 , 0 }, // 4 New_Enh_Move_on_off { 10 , 12 , 1 }, // 5 AdditionalSkill_1_Toggle { 13 , 15 , 1 } // 6 AdditionalSkill_2_Toggle }// end of valRangeIdx const uint8 toggleMax[] = { 3, // 0 TimedFinesFinish_on_off 1, // 1 UniversalPingToggle 1, // 2 Chip_Shot_on_off 3, // 3 TimedTrivelaShot_Toggle 1, // 4 New_Enh_Move_on_off 75, // 5 AdditionalSkill_1_Toggle 75 // 6 AdditionalSkill_2_Toggle } /* ================================================================================================================== Const String Arrays ================================================================================================================== */ const string modNames[] = { "TimedFines Finish","Universal EA Ping","Chip Shot","Timed Trivela","New Enhanced Move","Additin Skill 1","Additin Skill 2", "" }; const string valNames[] = { "TFF Power","TFF Accuracy","TFF Ping","TFF Single Btn","EA Ping","Chip Power","Trivela Power","Trivela Accuracy","Trivela Ping","Trivela SIngl Btn","AdSkill 1 Button","OneTap/DoubleTap","Exit Direction","AdSkill 2 Button","OneTap/DoubleTap","Exit Direction", "" }; const string PowerShootToggle_Opt [] = { "Disable","Single Button","Stand Full Power", "" }; const string TimedFinishToggle_Opt [] = { "Disable","Use Single Btn","Standard TF","TF Full Power", "" }; const string TimedFinesFinishToggle_Opt [] = { "Disable","Use Single Btn","Standard TFF","TFF Full Power", "" }; const string VMSpeedToggle_Opt [] = { "Disabled","XBOX ONE","PS4/PS5","XBOX X/S","PC", "" }; const string RSSkillsToggle_Opt [] = { "Disabled","Always ON","DoubleTap Btn","Modifier Button", "" }; const string FinesseRestriction_Opt [] = { "Disabled","Use Single Btn","Standard Fin Shot","FinShot FullPower","" }; const string EnhancedMove_Opt [] = { "Disabled","EnhMove V. 4.0","EnhMove V. 4.1","" }; const string ExitDirection_Opt [] = {"Right","Left",""}; const string OneTap_DoubleTap_Opt[] ={"One Tap","Double Tap",""}; const string InstantSkills_Opt [] = { "Disabled","Modifier RS/R3","Modifier LS/L3","Modifier XB1 PR1","Modifier XB1 PR2","Modifier XB1 PL1","Modifier XB1 PL2", "" }; const string DribblingSens_Opt [] = { "Disabled","Dribbling Sens","Drbl+Sprint Sens", "" }; // Trivela Standard const string TrivelaShotToggle_Opt[]={"Disabled","Single Btn","Trivela Restrict","Trivela FullPower",""} const string SelectSkill[] = { "Disable","Fake Shot 3*","H to Heel Flick","Heel Flick Turn","Rainbow 4*","DragBack Sombrero","Fake Pass 4*","DragBackUniversal","Step Over Feint","Drag to Drag","Hocus Pocus","Triple Elastico","Elastico 5*","Reverse Elastico","Cruyff Turn 1*","La Croqueta","Ronaldo Chop","Roulette 3*","Flair Roulette 4*","Ball Roll 2*","Berb/Mcgeady Spin","Bolasie Flick","Tornado 5*","3 Touch Roulette","AlterntElast Chop","Ball Roll Chop","Feint and Exit 3*","Feint & Exit","Late Heel to Heel","WAKA WAKA","Body Feint 2*","Drag to Heel move","BallRollFake Turn","FeintForward&Turn","Turn Back 1*","Advanced Croqueta","Canc3TouchRoulete","Reverse Step Over","Fake Drag Back 5*","R toScorpionKick","Step Over Boost","Cancel Shoot 2*","Boost Dirc Nutmeg","Canc Berba Spin","C BerbaSpin+Direc","BallRoll-ScoopTrn","Dribbling Skill 2*","Four Touch Turn","Skilled Bridge 4*","Scoop Turn Fake","BallRoll-StepOver","Canc 4 Touch Turn","Fake Shot Cancel","Okocha Flick 5*","Advanced Rainbow","Stop La Croqueta","Juggling Rainbow","Stop-Neymar Roll","Stop & V Drag","Reverse/ Elastico","Stop-Rev/Elastico","Drag-Rev/Elastico","Fake Rabona","Rabona-Rev/Elasti","Rabona toElastico","Sombrero Flick","Jug BackSombrero","FakeBerbaOp Skill","DiagonalHeel Chop","FakeBerba-FDragBa","Elastico Chop 5*","Ball Roll Cut 180","Heel to Ball Roll","Stutter Feint 3*","Jog Openup F Shot", "" }; const string Select_btn_Opt[] = { "PS4_PS","PS4_SHARE","PS4_OPTIONS","PS4_R1","PS4_R2","PS4_R3","PS4_L1","PS4_L2","PS4_L3","PS4_UP","PS4_DOWN","PS4_LEFT","PS4_RIGHT","PS4_TRIANGLE","PS4_CIRCLE","PS4_CROSS","PS4_SQUARE","XB1_PR1","XB1_PR2","XB1_PL1","XB1_PL2","PS4_TOUCH", "" }; //=========================================================================== // INITIALIZATION - INIT BLOCK //=========================================================================== init {// init block start Load(); if( ShootPower <= 0) ShootPower = 205; slot_numb = get_slot(); }// init block end main { if(get_ival(PS4_L2)){ if(event_press(PS4_SHARE)){ EntireScript_On = !EntireScript_On; display_MOD_status(EntireScript_On,sizeof(SCRIPT_ONOFF)- 1,SCRIPT_ONOFF[0]); if(EntireScript_On) displayTitle = TRUE; } } if(time_to_clear_screen){ time_to_clear_screen -= get_rtime(); if(time_to_clear_screen <= 0)combo_run(CLEAR_SCREEN); } if(EntireScript_On ) {// Script code LED_Color(Green); /* Enter Mod Menu */ if(get_ival(PS4_L2)){ if(event_press(PS4_OPTIONS)){ modMenu = TRUE; updateDisplay = TRUE; displayTitle = FALSE; /* If NOT in Mod Menu - Display Title Screen Instead */ if(!modMenu){ displayTitle = TRUE; } } set_val(PS4_OPTIONS,0); } /* If We are NOT on the Display Title - We are in The Mod Menu OR Edit Menu */ if(!displayTitle){ /* Mod Menu Navigation / Toggles */ if(modMenu || editMenu){ combo_run(rgb); } if(modMenu){ vm_tctrl(0); /* Variables That We Can Turn On/Off Via The Menu */ TimedFinesFinish_on_off = toggleSwitch(TimedFinesFinish_on_off ,0 );// 0 UniversalPingToggle = toggleSwitch(UniversalPingToggle ,1 );// 1 Chip_Shot_on_off = toggleSwitch(Chip_Shot_on_off ,2 );// 2 TimedTrivelaShot_Toggle = toggleSwitch(TimedTrivelaShot_Toggle ,3 );// 3 New_Enh_Move_on_off = toggleSwitch(New_Enh_Move_on_off ,4 );// 4 AdditionalSkill_1_Toggle = toggleSwitch(AdditionalSkill_1_Toggle ,5 );// 5 AdditionalSkill_2_Toggle = toggleSwitch(AdditionalSkill_2_Toggle ,6 );// 6 /* Navigate The Mod Menu */ if(event_press(PS4_DOWN)){ modNameIdx = clamp(modNameIdx + 1,0,MaxAmountOfMODs); updateDisplay = TRUE; } if(event_press(PS4_UP)){ modNameIdx = clamp(modNameIdx - 1,0,MaxAmountOfMODs); updateDisplay = TRUE; } /* Exit The Mod Menu and Return To Display Title */ if(event_press(PS4_CIRCLE)){ modMenu = FALSE; displayTitle = FALSE; updateDisplay = FALSE; combo_run(MESSAGE); } /* Enter The Edit Menu */ if(valRangeIdx[modNameIdx][2] == 1){ if(event_press(PS4_CROSS)){ valNameIdx = valRangeIdx[modNameIdx][0]; modMenu = FALSE; editMenu = TRUE; updateDisplay = TRUE; } } BlockButtonPress () //================================================ // Display MOD // display MOD : label with MOD number print( 2,38,OLED_FONT_SMALL, OLED_WHITE, MOD_LABEL[0]); print_number(modNameIdx + 1 ,find_digits(modNameIdx + 1) ,28 , 38 , OLED_FONT_SMALL); // display Slot ; label and slot number print( 84,38,OLED_FONT_SMALL, OLED_WHITE, SLOT_LABEL[0]); print_number(slot_numb ,find_digits(slot_numb) ,112 , 38 , OLED_FONT_SMALL); line_oled(1,48,127,48,1,1); if(valRangeIdx[modNameIdx][2] == 0 ){ print( 2, 52, OLED_FONT_SMALL, 1, NO_EDIT_VARIABLE[0] ); }else{ print( 2, 52, OLED_FONT_SMALL, 1, PRESS_A_TO_EDIT[0] ); } } /* Edit Menu Navigation / Adjustable Values */ if(editMenu){ vm_tctrl(0); tff_power = editValues(tff_power ,0 ); tff_accuracy = editValues(tff_accuracy ,1 ); tff_ping = editSwitch(tff_ping ,2 ); // edit switch function tff_single_btn = editSwitch(tff_single_btn ,3 ); // edit switch function EA_Ping = editValues(EA_Ping ,4 ); Chip_Power = editValues(Chip_Power ,5 ); t_trivela_power = editValues(t_trivela_power ,6 ); t_trivela_accuracy = editValues(t_trivela_accuracy ,7 ); t_trivela_ping = editSwitch(t_trivela_ping ,8 ); // edit switch function t_trivela_single_btn = editSwitch(t_trivela_single_btn,9 ); // edit switch function add_skill_1_btn = editSwitch(add_skill_1_btn ,10); // edit switch function add_skill_1_tap = editSwitch(add_skill_1_tap ,11); // edit switch function add_skill_1_exit = editSwitch(add_skill_1_exit ,12); // edit switch function add_skill_2_btn = editSwitch(add_skill_2_btn ,13); // edit switch function add_skill_2_tap = editSwitch(add_skill_2_tap ,14); // edit switch function add_skill_2_exit = editSwitch(add_skill_2_exit ,15); // edit switch function /* Navigate Edit Menu */ if(!get_ival(PS4_L2)){ if(event_press(PS4_RIGHT)){ valNameIdx = clamp(valNameIdx + 1,valRangeIdx[modNameIdx][0],valRangeIdx[modNameIdx][1]); updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ valNameIdx = clamp(valNameIdx - 1,valRangeIdx[modNameIdx][0],valRangeIdx[modNameIdx][1]); updateDisplay = TRUE; } } /* Exit Edit Menu - Return To Mod Menu */ if(event_press(PS4_CIRCLE)){ modMenu = TRUE; editMenu = FALSE; updateDisplay = TRUE; } BlockButtonPress (); //============================================== // DIsply Edit f_min = valuesMinMax[valNameIdx][0]; f_max = valuesMinMax[valNameIdx][1]; //---- Edit Value if(valuesMinMax[valNameIdx][4] == 0 ) { // on the left: min value print_number(f_min ,find_digits(f_min) ,4 , 20 , OLED_FONT_SMALL); // on the right: max value print_number(f_max ,find_digits(f_max) ,97 , 20 , OLED_FONT_SMALL); } } /* When We are Either In Mod Menu OR Edit Menu - Update/Refresh The Display for the OLED */ if(updateDisplay){ cls_oled(OLED_BLACK); // Clear The Screen rect_oled(0, 0, OLED_WIDTH, OLED_HEIGHT, OLED_BLACK, OLED_WHITE); line_oled(0,14,127 , 14, 1, 1); /* Display Val Names / Adjustble Values when In Edit Menu */ if(editMenu){ print(centerPosition(getStringLength(valNames[valNameIdx]) ,OLED_FONT_SMALL_WIDTH), 3 ,OLED_FONT_SMALL , OLED_WHITE , valNames[valNameIdx]); } /* Display Mod Names / Toggles When In Mod Menu */ else { print(centerPosition(getStringLength(modNames[modNameIdx]) ,OLED_FONT_SMALL_WIDTH), 3 ,OLED_FONT_SMALL , OLED_WHITE , modNames[modNameIdx]); } updateDisplay = FALSE; // When No Buttons are Pressed In the menu / Update Display is FALSE } } /* When We ARE NOT in ModMenu or EditMenu */ if(!modMenu && !editMenu){ /* Display The Title Screen When we Are NOT in any Menu s */ if(displayTitle){ cls_oled(0); DrawLogo(0, 0, 0); displayTitle = FALSE; screenSaver = TRUE; combo_run(rgb); print(centerPosition(getStringLength( AUTHOR[0]) ,OLED_FONT_SMALL_WIDTH), 35 ,OLED_FONT_SMALL , OLED_WHITE , AUTHOR[0]); print(centerPosition(getStringLength(VERSION[0]) ,OLED_FONT_SMALL_WIDTH), 48 ,OLED_FONT_SMALL , OLED_WHITE , VERSION[0]); } /* When We are Display Title , after 10 seconds activate Screen Saver (Blank Screen) To Prevent Screen Burn */ if(screenSaver){ blankScreen += get_rtime(); if(blankScreen >= 10000) { cls_oled(OLED_BLACK); blankScreen = 0; screenSaver = FALSE; } } /* This is where all mods are placed outside the menu */ /* Add Mods */ //======================================================= if(Get_LS_Output){ if(abs(get_val(PS4_LX))> 45 || abs(get_val(PS4_LY))> 45){ calc_zone (); LX = ZONE_P[zone_p][0]; LY = ZONE_P[zone_p][1]; }//====================================================== } if(get_ival(PS4_R3)){ if(event_press(XB1_RIGHT)) { EA_Ping +=1; on_the_fly_display(centerPosition(sizeof(EA_PING)- 1,OLED_FONT_MEDIUM_WIDTH),EA_PING[0],EA_Ping); } if(event_press(XB1_LEFT)) { EA_Ping -=1; on_the_fly_display(centerPosition(sizeof(EA_PING)- 1,OLED_FONT_MEDIUM_WIDTH),EA_PING[0],EA_Ping); } } //======================================== // CHIP SHOT FINISH v. 1.1 //======================================== if(Chip_Shot_on_off){ if(get_ival(PlayerRun)){ if(get_ival(ShotBtn) ){ vm_tctrl(0); combo_run(Chip_Finish_cmb); } set_val(ShotBtn,0); } } //===================================== // ENHANCED MOVEMENTS FIFA23 //===================================== if(New_Enh_Move_on_off ){ Enhamced_Move_FIFA23 (); } //=========================================== // TIMED FINESSE FINISH //=========================================== // Single Button start TFF if(TimedFinesFinish_on_off ) { if(combo_running(TFF_FULL_POWER_cmb)) vm_tctrl(0); if(combo_running(Timed_Finesse_Finishing_cmb)) vm_tctrl(0); tff_start_btn = SelectBtn[tff_single_btn]; //1 Timed Finish single btn if(TimedFinesFinish_on_off == 1){ if(get_ival(tff_start_btn) ){ vm_tctrl(0); combo_run(TFF_FULL_POWER_cmb); } set_val(tff_start_btn,0); } // Tap to shoot/ Hold = Full Power if(TimedFinesFinish_on_off == 2){ if(get_ival(FinesseShot)){ if(get_ival(ShotBtn) && get_ptime(ShotBtn) > tff_power){ set_val(ShotBtn,0); combo_run(Timed_Finesse_Finishing_cmb); } } } // Full Power TFF else if(TimedFinesFinish_on_off == 3){ if(get_ival(FinesseShot)){ if(event_press(ShotBtn)){ combo_run(TFF_FULL_POWER_cmb); } } } } //========================================== // 32. TIMED TRIVELA //========================================== //1. Timed Trivela Single Button if(TimedTrivelaShot_Toggle == 1){ if(get_ival(SelectBtn[t_trivela_single_btn]) ){ vm_tctrl(0); combo_run(TTRIVELA_FULL_POWER_cmb); } set_val(SelectBtn[t_trivela_single_btn],0); } //2. Timed Trivela Standard if(TimedTrivelaShot_Toggle == 2){ if( get_ival(PaceCtrol) ){ if(get_ival(ShotBtn) && get_ptime(ShotBtn)> t_trivela_power ){ set_val(ShotBtn,0); vm_tctrl(0); combo_run(TIMED_TRIVELA_cmb); } } } //3. Timed Trivela Full Power if(TimedTrivelaShot_Toggle == 3){ if( get_ival(PaceCtrol) ){ if(get_ival(ShotBtn) ){ set_val(ShotBtn,0); vm_tctrl(0); combo_run(TTRIVELA_FULL_POWER_cmb); } } } //=============================== // ADDITIONAL SKILL 1 //=============================== if(AdditionalSkill_1_Toggle){ if(add_skill_1_tap == 1 ){ // Double Tap if(event_press( SelectBtn[add_skill_1_btn ] ) && !tap){ combo_run(ONE_TAP); }else if( event_press( SelectBtn[add_skill_1_btn ] ) && tap){ vm_tctrl(0); right_on = !add_skill_1_exit; ACTIVE = AdditionalSkill_1_Toggle ;run_skill_combo( AdditionalSkill_1_Toggle); } }else { // One Tap if(event_press( SelectBtn[add_skill_1_btn ] )){ right_on = !add_skill_1_exit; vm_tctrl(0); ACTIVE = AdditionalSkill_1_Toggle ;run_skill_combo( AdditionalSkill_1_Toggle); } } // One Tap set_val(SelectBtn[add_skill_1_btn ],0); }// //=============================== // ADDITIONAL SKILL 2 //=============================== if(AdditionalSkill_2_Toggle){ if(add_skill_2_tap == 1 ){ // Double Tap if(event_press( SelectBtn[add_skill_2_btn ] ) && !tap){ combo_run(ONE_TAP); }else if( event_press( SelectBtn[add_skill_2_btn ] ) && tap){ vm_tctrl(0); right_on = !add_skill_2_exit; ACTIVE = AdditionalSkill_2_Toggle ;run_skill_combo( AdditionalSkill_2_Toggle); } }else { // One Tap if(event_press( SelectBtn[add_skill_2_btn ] )){ right_on = !add_skill_2_exit; vm_tctrl(0); ACTIVE = AdditionalSkill_2_Toggle ;run_skill_combo( AdditionalSkill_2_Toggle); } } // One Tap set_val(SelectBtn[add_skill_2_btn ],0); }// if(ACTIVE == HEEL_FLICK_TURN_SKILL && combo_running(HEELtoHEEL)) set_val(FinesseShot,100); // + R1 if(ACTIVE == FAKE_PASS_SKILL && combo_running(FAKE_SHOT)) set_val(SprintBtn,100); // + R2 if(ACTIVE == RONALDO_CHOP_SKILL && combo_running(FAKE_SHOT)) set_val(PaceCtrol,100); // + L2 if(ACTIVE == FLAIR_ROULETTE_SKILL && combo_running(ROULETTE)) set_val(PlayerRun,100); // + L1 if(ACTIVE == BOLASIE_FLICK_SKILL && combo_running(TURN_AND_SPIN)) set_val(FinesseShot,100); // + R1 if(ACTIVE == TORNADO_SKILL && combo_running(TORNADO_SPIN)) set_val(PlayerRun,100); // + L1 if(ACTIVE == THREE_TOUCH_ROULETTE_SKILL && combo_running(TORNADO_SPIN)) set_val(PaceCtrol,100);// + L2 if(ACTIVE == ALTERNATIVE_ELASTICO_CHOP_SKILL && combo_running(TORNADO_SPIN)) set_val(FinesseShot,100);// + R1 if(ACTIVE == FEINT_AND_EXIT_SKILL && combo_running(FEINT_EXIT)) set_val(PlayerRun,100); // + L1 if(ACTIVE == DRAG_TO_HEEL && combo_running(TORNADO_SPIN)) set_val(PlayerRun,100);// + L1 Drag to Heel 31. if(ACTIVE == BALL_ROLL_FAKE_TURN && combo_running(TURN_AND_SPIN)) set_val(PaceCtrol,100);// 32. Ball Roll Fake Turn L2 if(ACTIVE == FAKE_DRAG_BACK_SKILL && combo_running(FAKE_DRAG_BACK)) { set_val(PlayerRun,100); set_val(FinesseShot,100); } if( ACTIVE == DRIBBLING_SKILL && combo_running(DRIBBLING_SKILL_cmb)) { sensitivity(PS4_LX,NOT_USE,90); sensitivity(PS4_LY,NOT_USE,90); } }//!modMenu && !editMenu }// Entire Script ON else LED_Color(Red); } // END OF MAIN BLOCK define Y_pos = 19; function toggleSwitch(fVar,fIdx){ if(modNameIdx == fIdx){ if(event_press(PS4_RIGHT)){ fVar = clamp(fVar + 1,0,toggleMax[modNameIdx]); // Max Amount of Toggles From Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar = clamp(fVar - 1,0,toggleMax[modNameIdx]); // Max Amount of Toggles From Array updateDisplay = TRUE; } /* Print Strings here... */ if(modNameIdx == 0 ){ print(centerPosition(getStringLength(TimedFinesFinishToggle_Opt[TimedFinesFinish_on_off]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,TimedFinesFinishToggle_Opt[TimedFinesFinish_on_off]); } else if(modNameIdx == 3 ){ print(centerPosition(getStringLength(TrivelaShotToggle_Opt[TimedTrivelaShot_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,TrivelaShotToggle_Opt[TimedTrivelaShot_Toggle]); } else if(modNameIdx == 5 ){ print(centerPosition(getStringLength(SelectSkill[AdditionalSkill_1_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,SelectSkill[AdditionalSkill_1_Toggle]); } else if(modNameIdx == 6 ){ print(centerPosition(getStringLength(SelectSkill[AdditionalSkill_2_Toggle]) ,OLED_FONT_SMALL_WIDTH ),Y_pos ,OLED_FONT_SMALL , OLED_WHITE ,SelectSkill[AdditionalSkill_2_Toggle]); } else { if(fVar == 1) print(centerPosition(getStringLength(Toggle[1]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[1]) else print(centerPosition(getStringLength(Toggle[0]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[0]) } } return fVar; } //============================================================ function editSwitch(fVar,fIdx){ if(valNameIdx == fIdx){ // Which valNameIdx number we are on \\ if(get_ival(PS4_L2)){ // Ads if(event_press(PS4_RIGHT)){ fVar += valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar -= valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } fVar = clamp(fVar,valuesMinMax[valNameIdx][0],valuesMinMax[valNameIdx][1]);// Min and Max Value } /*=============================================================================================================================== Display Toggle Strings ================================================================================================================================= */ if(valNameIdx == 3){ print(centerPosition(getStringLength(Select_btn_Opt[tff_single_btn]),OLED_FONT_SMALL_WIDTH ),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[tff_single_btn]) } else if(valNameIdx == 9){ print(centerPosition(getStringLength(Select_btn_Opt[t_trivela_single_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[t_trivela_single_btn]) } else if(valNameIdx == 10){ print(centerPosition(getStringLength(Select_btn_Opt[add_skill_1_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[add_skill_1_btn]) } else if(valNameIdx == 11){ print(centerPosition(getStringLength(OneTap_DoubleTap_Opt[add_skill_1_tap]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,OneTap_DoubleTap_Opt[add_skill_1_tap]) } else if(valNameIdx == 12){ print(centerPosition(getStringLength(ExitDirection_Opt[add_skill_1_exit]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,ExitDirection_Opt[add_skill_1_exit]) } else if(valNameIdx == 13){ print(centerPosition(getStringLength(Select_btn_Opt[add_skill_2_btn]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Select_btn_Opt[add_skill_2_btn]) } else if(valNameIdx == 14){ print(centerPosition(getStringLength(OneTap_DoubleTap_Opt[add_skill_2_tap]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,OneTap_DoubleTap_Opt[add_skill_2_tap]) } else if(valNameIdx == 15){ print(centerPosition(getStringLength(ExitDirection_Opt[add_skill_2_exit]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,ExitDirection_Opt[add_skill_2_exit]) } else { if(fVar == 1) print(centerPosition(getStringLength(Toggle[1]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[1]) else print(centerPosition(getStringLength(Toggle[0]),OLED_FONT_SMALL_WIDTH),Y_pos,OLED_FONT_SMALL,OLED_WHITE,Toggle[0]) } edit_value_help (0); } return fVar; } /* ================================================================================================================== Edit Values Function For Edit Menu ================================================================================================================== */ function editValues(fVar,fIdx){ if(valNameIdx == fIdx){ if(get_ival(PS4_L2)){ // Ads if(event_press(PS4_RIGHT)){ fVar += valuesMinMax[valNameIdx][2] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_LEFT)){ fVar -= valuesMinMax[valNameIdx][2] // Decrease value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_UP)){ fVar += valuesMinMax[valNameIdx][3] // Increase value by desired in Array updateDisplay = TRUE; } if(event_press(PS4_DOWN)){ fVar -= valuesMinMax[valNameIdx][3] // Increase value by desired in Array updateDisplay = TRUE; } fVar = clamp(fVar,valuesMinMax[valNameIdx][0],valuesMinMax[valNameIdx][1]);// Min and Max Value } NumberToString(fVar,FindDigits(fVar)); // Display Value } return fVar; } int c_c_c,n_str_,c_val; function print_number(f_val,f_digits ,print_s_x , print_s_y , f_font) { n_str_ = 1; c_val = 10000; if(f_val < 0) //--neg numbers { putc_oled(n_str_,45); //--add leading "-" n_str_ += 1; f_val = abs(f_val); } for(c_c_c = 5; c_c_c >= 1; c_c_c--) { if(f_digits >= c_c_c) { putc_oled(n_str_,ASCII_NUM[f_val / c_val]); f_val = f_val % c_val; n_str_ += 1; } c_val /= 10; } puts_oled(print_s_x,print_s_y,f_font,n_str_ - 1,OLED_WHITE); // adjustable value centered in X } const string NO_EDIT_VARIABLE =" No Edit Variable"; const string PRESS_A_TO_EDIT =" A/CROSS to Edit "; const string MOD_LABEL ="MOD:"; const string SLOT_LABEL ="MSL:"; int slot_numb ; function find_digits(f_num) { // find_digits(value) // return Number of Digits in Value Passed f_num = abs(f_num); if(f_num / 10000 > 0) return 5; if(f_num / 1000 > 0) return 4; if(f_num / 100 > 0) return 3; if(f_num / 10 > 0) return 2; return 1; } const int8 ASCII_NUM[] = // 0 1 2 3 4 5 6 7 8 9 (column numbers) {48,49,50,51,52,53,54,55,56,57}; int f_min,f_max; /* ====================================================== Logo Picture : Default ZEN Logo ====================================================== */ const int16 BOOT_LOGO[] = { 117, 45, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x003F,0xFFFF,0x0003,0xFE00,0x007F,0xE000,0x7FFF,0xF001,0xFFFF,0xF800,0xFFFE, 0x000F,0xFFE0,0x03FF,0xFF80,0x0FFF,0xFFC0,0x1FFF,0xF801,0xFFFF,0x803F,0xFFFC,0x007F,0xFFFE,0x01FF,0xFFE0,0x0FFF,0xFE01,0xFFFF,0xE003,0xFFFF,0xF01F,0xFFFF,0x80FF,0xFFF8,0x0FFF,0xFF00,0x1FFF,0xFF81,0xFFFF,0xFE0F,0xFC7F,0xC07F, 0xFFF8,0x00FF,0xFFFC,0x0FFF,0xFFF0,0x7FC1,0xFF03,0xF800,0x0007,0xFC00,0x00FF,0xE0FF,0xC3FC,0x07F8,0x1FC0,0x0000,0x3FE0,0x0007,0xFE03,0xFE1F,0xE03F,0xC1FE,0x0000,0x01FF,0x0000,0x7FE0,0x0FF0,0x3F01,0xFE0F,0xF7F0,0x000F,0xF800, 0x03FE,0x0070,0x0000,0x1FF0,0x7FFF,0xE000,0x7FFF,0xF81F,0xF000,0x0000,0x01FF,0x03FF,0xFF80,0x03FF,0xFFC0,0xFF80,0x0000,0x001F,0xF81F,0xFFFE,0x001F,0xFFFE,0x07FC,0x0000,0x0001,0xFF80,0xFFFF,0xF800,0xFFFF,0xF03F,0xE000,0x0000, 0x1FF8,0x0FF8,0x7FC0,0x07FF,0xFF81,0xFF00,0x0000,0x01FF,0xC00F,0x81FF,0x003F,0xFFFC,0x0FF8,0x0000,0x001F,0xFC00,0x0007,0xF801,0xFFFF,0xE07F,0xC006,0x0003,0xFF80,0x0000,0x3FC0,0x0FF8,0x0003,0xFE00,0x7F00,0x3FF8,0x0000,0x01FE, 0x007F,0xC000,0x1FF8,0x03FE,0x03FF,0x8000,0x000F,0xF003,0xFE00,0x007F,0xC03F,0xE03F,0xF000,0x07C0,0x7F80,0x1FF0,0x0003,0xFF83,0xFF03,0xFF00,0x03FE,0x03FC,0x00FF,0x8000,0x0FFF,0xFFF8,0x1FF0,0x000F,0xF03F,0xC007,0xFC00,0x007F, 0xFFFF,0x81FF,0xFFF8,0x7FE3,0xFE00,0x3FE0,0x0001,0xFFFF,0xF81F,0xFFFF,0xC1FF,0xFFE0,0x01FF,0x0000,0x07FF,0xFFC0,0xFFFF,0xFE07,0xFFFF,0x000F,0xF800,0x001F,0xFFF8,0x07FF,0xFFF0,0x1FFF,0xF000,0x7FC0,0x0000,0x3FFF,0x807F,0xFFFF, 0x807F,0xFE00,0x03FE,0x0000,0x003F,0xE003,0xFFFF,0xFC00,0x7FC0,0x0000 } // picture /* ====================================================== DrawLogo(x, y, invert) ====================================================== */ int logoX,logoX2,logoY, logoY2; int logoBit,logoOffset,logoData; function DrawLogo(x, y, invert) { logoOffset = 2; logoBit = 16; for (logoY = 0; logoY < BOOT_LOGO[1]; logoY++) { // Loop the Y axis for (logoX = 0; logoX < BOOT_LOGO[0]; logoX++) { // Loop the X axis logoData = BOOT_LOGO[logoOffset] logoX2 = x + logoX; logoY2 = y + logoY; if (logoX2 < 0 || logoX2 >= 128) { logoX2 -= 128; } if (logoY2 < 0 || logoY2 >= 64) { logoY2 -= 64; } if (test_bit(logoData, logoBit - 1)) { pixel_oled(logoX2, logoY2, !invert); }else{ pixel_oled(logoX2, logoY2, invert); } logoBit--; // Decrement the bit flag, we are moving to the next bit if (!logoBit) { // Check if we have just handled the last bit logoBit = 16; // Reset the bit flag logoOffset++; // Move to the next value } } } } int inc = 1, dec, color[3]; combo rgb { wait(1); set_rgb(color, color[1], color[2]); color[dec] -= 1; color[inc] += 1; if(!color[dec]) { inc = (inc + 1) % 3; dec = (dec + 1) % 3; } } function Refresh(Value,Min,Max){ if(Value > Max) return Min; if(Value < Min) return Max; return Value; } combo rumbleOn { set_ledx(2, 2); set_rumble(RUMBLE_B, 50); wait(150); reset_rumble(); wait(100); set_rumble(RUMBLE_B, 50); wait(150); reset_rumble(); reset_leds(); } combo rumbleOff { set_ledx(1, 1); set_rumble(RUMBLE_A, 50); wait(300); reset_rumble(); wait(400); reset_leds(); } int stringLength; function getStringLength(offset) { stringLength = 0; do { offset++; stringLength++; } while (duint8(offset)); return stringLength; } int i; const uint8 BlockButtons [] = { PS4_L2,PS4_OPTIONS,PS4_LEFT, PS4_RIGHT,PS4_UP,PS4_DOWN,PS4_CROSS,PS4_CIRCLE,PS4_SQUARE,PS4_TRIANGLE,PS4_L1,PS4_R1,PS4_R2}; function BlockButtonPress (){ for(i = 0; i < 13; i++){ if(get_ival(BlockButtons[i]) || event_press(BlockButtons[i])){ set_val(BlockButtons[i],0); } } } define UP_arrow = 131; define DOWN_arrow = 132; define LEFT_arrow = 133; define RIGHT_arrow = 134; define TRIANGLE = 130; define Y = 89; define CROSS = 127; define A = 65; int col_char_left; int col_char_right; int col_rec_left = 1; int col_rec_right = 1; define Y_Arrow = 36; const string EDIT_VALUE_TXT = "Hold LT/L2 +"; function edit_value_help (f_part){ line_oled(1,48,127,48,1,1); // print text print( 2, 52, OLED_FONT_SMALL, 1, EDIT_VALUE_TXT[0] ); // print Left/ Right arrow rect_oled(90, 50, 127, 60, OLED_WHITE , col_rec_left); // rectangle left (line 1) //rect_oled(100, 48, OLED_FONT_SMALL_WIDTH + 2, OLED_FONT_SMALL_HEIGHT + 2, OLED_WHITE, col_rec_right); // rectangle right (line 1) putc_oled(1,LEFT_arrow); puts_oled(91, 51, OLED_FONT_SMALL, 1, col_char_left); putc_oled(1,RIGHT_arrow); puts_oled(101, 51, OLED_FONT_SMALL, 1, col_char_right); if(f_part){ putc_oled(1,UP_arrow); puts_oled(111, 51, OLED_FONT_SMALL, 1, col_char_left); putc_oled(1,DOWN_arrow); puts_oled(121, 51, OLED_FONT_SMALL, 1, col_char_right); } } function Load() { TimedFinesFinish_on_off = get_pvar(SPVAR_1 , 1, 3, 3); // 1 UniversalPingToggle = get_pvar(SPVAR_2 , 0, 1, 0); // 2 Chip_Shot_on_off = get_pvar(SPVAR_3 , 0, 1, 0); // 3 TimedTrivelaShot_Toggle = get_pvar(SPVAR_4 , 0, 3, 0); // 4 New_Enh_Move_on_off = get_pvar(SPVAR_5 , 0, 1, 0); // 5 AdditionalSkill_1_Toggle = get_pvar(SPVAR_6 , 1, 75, 5); // 6 AdditionalSkill_2_Toggle = get_pvar(SPVAR_7 , 1, 75, 7); // 7 tff_power = get_pvar(SPVAR_8 , 1, 250, 230); // 8 tff_accuracy = get_pvar(SPVAR_9 , 1, 250, 150); // 9 tff_ping = get_pvar(SPVAR_10 , 0, 1, 1); // 10 tff_single_btn = get_pvar(SPVAR_11, 1, 21, 0); // 11 EA_Ping = get_pvar(SPVAR_12, 0, 300, 0); // 12 Chip_Power = get_pvar(SPVAR_13, 1, 230, 172); // 13 t_trivela_power = get_pvar(SPVAR_14, 1, 600, 245); // 14 t_trivela_accuracy = get_pvar(SPVAR_15, 1, 250, 150); // 15 t_trivela_ping = get_pvar(SPVAR_16, 0, 1, 1); // 16 t_trivela_single_btn = get_pvar(SPVAR_17, 0, 21, 0); // 17 add_skill_1_btn = get_pvar(SPVAR_18, 1, 25, 7); // 18 add_skill_1_tap = get_pvar(SPVAR_19, 0, 0, 0); // 19 add_skill_1_exit = get_pvar(SPVAR_20, 0, 1, 0); // 20 add_skill_2_btn = get_pvar(SPVAR_21, 0, 25, 4); // 21 add_skill_2_tap = get_pvar(SPVAR_22, 0, 1, 0); // 22 add_skill_2_exit = get_pvar(SPVAR_23, 0, 1, 1); // 23 } //========================================================= // SAVE FUNCTION //========================================================= function Save(){ set_pvar(SPVAR_1 ,TimedFinesFinish_on_off); // 1 set_pvar(SPVAR_2 ,UniversalPingToggle ); // 2 set_pvar(SPVAR_3 ,Chip_Shot_on_off ); // 3 set_pvar(SPVAR_4 ,TimedTrivelaShot_Toggle); // 4 set_pvar(SPVAR_5 ,New_Enh_Move_on_off ); // 5 set_pvar(SPVAR_6 ,AdditionalSkill_1_Toggle); // 6 set_pvar(SPVAR_7 ,AdditionalSkill_2_Toggle); // 7 set_pvar(SPVAR_8 ,tff_power ); // 8 set_pvar(SPVAR_9 ,tff_accuracy ); // 9 set_pvar(SPVAR_10 ,tff_ping ); // 10 set_pvar(SPVAR_11,tff_single_btn ); // 11 set_pvar(SPVAR_12,EA_Ping ); // 12 set_pvar(SPVAR_13,Chip_Power ); // 13 set_pvar(SPVAR_14,t_trivela_power ); // 14 set_pvar(SPVAR_15,t_trivela_accuracy ); // 15 set_pvar(SPVAR_16,t_trivela_ping ); // 16 set_pvar(SPVAR_17,t_trivela_single_btn); // 17 set_pvar(SPVAR_18,add_skill_1_btn ); // 18 set_pvar(SPVAR_19,add_skill_1_tap ); // 19 set_pvar(SPVAR_20,add_skill_1_exit ); // 20 set_pvar(SPVAR_21,add_skill_2_btn ); // 21 set_pvar(SPVAR_22,add_skill_2_tap ); // 22 set_pvar(SPVAR_23,add_skill_2_exit ); // 23 combo_run(EXIT); }// end of SAVE FUNCTION const string EXIT_TXT1 = "SETTINGS"; const string EXIT_TXT2 = "WAS SAVED"; combo MESSAGE { wait(20); cls_oled(0); print(15, 2, OLED_FONT_MEDIUM, 1, EXIT_TXT1[0]); print(10, 23, OLED_FONT_MEDIUM, 1, EXIT_TXT2[0]); Save(); exit_wait = 1500; } int exit_wait = 1500; combo EXIT { wait(exit_wait); cls_oled(0); displayTitle = TRUE; } //-------------------------------------------------------------- define UP = 0; define UP_RIGHT = 1; define RIGHT = 2; define DOWN_RIGHT = 3; define DOWN = 4; define DOWN_LEFT = 5; define LEFT = 6; define UP_LEFT = 7; int dEnd; int ACTIVE; int SKILL ; int LX, LY; // Direction of Left Stick int right_on ; int w_rstick = 50; int OnOffMods = TRUE; int Sombrero; int hold_btn = 200; int Get_LS_Output = TRUE; int Trivela_Ping = 0; combo TTRIVELA_FULL_POWER_cmb { if( t_trivela_ping ) { Trivela_Ping = EA_Ping; } else { Trivela_Ping = 0; } set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(t_trivela_accuracy + Trivela_Ping); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(2000); } combo TIMED_TRIVELA_cmb { set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(t_trivela_accuracy + Trivela_Ping); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(t_trivela_power); set_val(PaceCtrol,100); set_val(ShotBtn, 0); wait(2000); } int EntireScript_On = TRUE; function f_blinck ( var){ if(var){ BlinckColor = Green; }else{ BlinckColor = Red; } combo_run(BLINK_NOTIFY); } int BlinckColor; combo BLINK_NOTIFY { LED_Color(BlinckColor); wait(300); LED_Color(ColorOFF); wait(100); LED_Color(BlinckColor); wait(300); LED_Color(ColorOFF); } const string SCRIPT_ONOFF = "SCRIPT WAS"; function display_MOD_status(f_val,f_size,f_label){ if(!modMenu && !editMenu){ // Clear OLED Screen cls_oled(0); // will clear oled print(f_size, 3, OLED_FONT_MEDIUM ,OLED_WHITE, f_label); if( f_val ){ print(center_x(sizeof(ON) - 1, OLED_FONT_LARGE_WIDTH),37,OLED_FONT_LARGE,OLED_WHITE, ON[0]);//MOD is ON } else{ print(center_x(sizeof(OFF) - 1, OLED_FONT_LARGE_WIDTH),37,OLED_FONT_LARGE,OLED_WHITE, OFF[0]);// MOD is OFF } time_to_clear_screen = 1500; f_blinck(f_val); } } //=============================================== // VIBRATE SETUP //=============================================== combo vibrate { set_rumble(rumble_tipe, 100); wait(300); reset_rumble(); wait(100); set_rumble(rumble_tipe, 100); wait(300); reset_rumble(); } //=============================================== // RUMBLE_TIPE //=============================================== function set_rumble_tipe ( f_val) { if( f_val){ rumble_tipe = RUMBLE_A ; LED_OnOff = Green;} else { rumble_tipe = RUMBLE_B ; LED_OnOff = Red ;} combo_run(vibrate); combo_run(LED_BLINK); } //=============================================== // LED BLINK //=============================================== int LED_OnOff; int rumble_tipe = RUMBLE_A; combo LED_BLINK { LED_Color(LED_OnOff); wait(200); LED_Color(ColorOFF); wait(100); LED_Color(LED_OnOff); wait(200); LED_Color(ColorOFF); wait(100); } int time_to_clear_screen = 3000; function center_x(f_chars,f_font) { return (OLED_WIDTH / 2) - ((f_chars * f_font) / 2); } const string OFF = "OFF"; const string ON = "ON"; //======================================= // DISPLAY EDIT VALUE ON THE FLY //======================================= function on_the_fly_display (f_string, f_print, f_val){ cls_oled(0); line_oled(1,18,127,18,1,1); print(f_string, 0, OLED_FONT_MEDIUM, OLED_WHITE, f_print); NumberToString(f_val, FindDigits(f_val)); time_to_clear_screen = 2000; } const string EA_PING = "EA PING"; /* ================================================================= Center X Function (Made By Batts) ================================================================= */ function centerPosition(f_chars,f_font) { return (OLED_WIDTH / 2) - ((f_chars * f_font) / 2); } /* ================================================================= NumberToString () (Made By Batts) ================================================================= */ int bufferIndex; int charIndex,digitIndex; function NumberToString(f_val,f_digits) { bufferIndex = 1; digitIndex = 10000; if(f_val < 0) { //--neg numbers putc_oled(bufferIndex,45); //--add leading "-" bufferIndex += 1; f_val = abs(f_val); } for(charIndex = 5; charIndex >= 1; charIndex--) { if(f_digits >= charIndex) { putc_oled(bufferIndex,(f_val / digitIndex) + 48); f_val %= digitIndex; bufferIndex ++; if(charIndex == 4) { putc_oled(bufferIndex,44);//--add "," bufferIndex ++; } } digitIndex /= 10; } puts_oled(centerPosition(bufferIndex - 1,OLED_FONT_MEDIUM_WIDTH),38,OLED_FONT_MEDIUM,bufferIndex - 1,OLED_WHITE); } int logVal; function FindDigits(num) { logVal = 0; do { num /= 10; logVal++; } while (num); return logVal; } combo CLEAR_SCREEN { wait(20); cls_oled(0); } int OnOFF_Skills; int ModifierBtn; int dubltime; define ColorOFF = 0; define Blue = 1; define Red = 2; define Green = 3; define Pink = 4; define SkyBlue = 5; define Yellow = 6; define White = 7; data( 0,0,0, //0. ColorOFF 2,0,0, //1. Blue 0,2,0, //2. Red 0,0,2, //3. Green 2,2,0, //4. Pink 2,0,2, //5. SkyBlue 0,2,2, //6. Yellow 2,2,2 //7. White ); // end of data segment-------------- // COLOR LED function //-------------------------------------------------------------- int data_indx; function LED_Color(color) { for( data_indx = 0; data_indx < 3; data_indx++ ) { set_led(data_indx,duint8 ((color * 3) + data_indx)); } } int SP_Release; int RUN_Pass_Release; int PARTIAL_TEAM_PRESS; int PROTECTION; function Enhamced_Move_FIFA23 (){ if(event_release(SprintBtn)){ SP_Release = 500; combo_stop(RUN_BOOST_cmb); } if(!get_ival(SprintBtn) || !get_ival(PaceCtrol) || !get_ival(PassBtn) ){ if(event_release(PassBtn) ){ combo_run(CONTROLLED_PASS_cmb); } } if (combo_running(CONTROLLED_PASS_cmb) && PROTECTION){ combo_run(L2_SPAM_cmb) } if (combo_running(L2_SPAM_cmb) && get_ival(PassBtn) && !get_ival(FinesseShot)) { set_val(FinesseShot,0); combo_stop(L2_SPAM_cmb) } if (( combo_running(CONTROLLED_PASS_cmb) || combo_running(L2_SPAM_cmb) ) && ( get_ival(XB1_LS) || get_ival(XB1_RS) || get_ival(FinesseShot) || get_ival(SprintBtn)|| get_ival(PlayerRun) || get_ival(PaceCtrol) || get_ival(PassBtn) || get_ival(ThroughBall) || get_ival(ShotBtn) || get_ival(CrossBtn) || get_ival(XB1_PR1) || get_ival(XB1_PR2) || get_ival(XB1_PL1) || get_ival(XB1_PL2) || ( (abs(get_ival(SKILL_STICK_X))> 45 || abs(get_ival(SKILL_STICK_Y))> 45) ) ) ) { combo_stop(CONTROLLED_PASS_cmb); combo_stop(L2_SPAM_cmb) } if(event_release(ThroughBall) || (get_ival(PlayerRun) && ( event_release(PassBtn) ))){ RUN_Pass_Release = 3000; } if(SP_Release){ SP_Release -= get_rtime(); } if(RUN_Pass_Release){ RUN_Pass_Release -= get_rtime(); } if (( combo_running(DEF_cmb) || combo_running(PARTIAL_TEAM_PRESS_cmb) ) && (get_ival(CrossBtn) || get_ival(ShotBtn) || event_release(PassBtn) || event_release(PaceCtrol))){ combo_stop(DEF_cmb); PARTIAL_TEAM_PRESS = FALSE; combo_stop(PARTIAL_TEAM_PRESS_cmb); } // Support jockey or Defence Mode with enhanced movements if ( get_ival(SprintBtn) && (get_ival(PaceCtrol)) && ( !get_val(CrossBtn) || !get_val(ShotBtn) ) ) { sensitivity(PS4_LX, 81, 163); sensitivity(PS4_LY, 81, 163); set_val(XB1_LS,100); if ( zone_p == 0 || zone_p == 2 || zone_p == 4 || zone_p == 6 ){ combo_run(SP_OFF);} combo_stop(LS_DRIBBLING_cmb); combo_stop(SENSITIVITY_HOLDER_cmb); combo_run(DEF_cmb); combo_run(PARTIAL_TEAM_PRESS_cmb); }else{combo_stop(DEF_cmb) ; combo_stop(SP_OFF); combo_stop(PARTIAL_TEAM_PRESS_cmb); } if ( get_ival(SprintBtn) && (!get_ival(PaceCtrol)) && SP_Release <= 0 && RUN_Pass_Release <= 0 ) { // support of sprint exits combo_stop(LS_DRIBBLING_cmb); combo_stop(SENSITIVITY_HOLDER_cmb); } if (( combo_running(DEF_cmb) || combo_running(PARTIAL_TEAM_PRESS_cmb) ) && (get_ival(CrossBtn) || get_ival(ShotBtn) || event_release(PassBtn) || event_release(PaceCtrol))){ combo_stop(DEF_cmb); PARTIAL_TEAM_PRESS = FALSE; combo_stop(PARTIAL_TEAM_PRESS_cmb); } if (( get_ival(XB1_LS) || get_ival(XB1_RS) || get_ival(FinesseShot) || get_ival(PlayerRun) || get_ival(PaceCtrol) || get_ival(PassBtn) || get_ival(ThroughBall) || get_ival(ShotBtn) || get_ival(CrossBtn) || get_ival(XB1_PR1) || get_ival(XB1_PR2) || get_ival(XB1_PL1) || get_ival(XB1_PL2) || ( (abs(get_ival(SKILL_STICK_X))> 20 || abs(get_ival(SKILL_STICK_Y))> 20) ) )){ combo_stop(LS_DRIBBLING_cmb); combo_run(SENSITIVITY_HOLDER_cmb); } if ( get_val(SprintBtn)&&( (abs(get_ival(SKILL_STICK_X))> 20 || abs(get_ival(SKILL_STICK_Y))> 20) )){ set_val(FinesseShot,0); } if (get_val(SprintBtn)){combo_run(RUN_BOOST_cmb);} ///////// LS Dribbling in Action /////////// if (RUN_Pass_Release <= 0 && !get_ival(XB1_LS) && !get_ival(XB1_RS) && !get_ival(PaceCtrol) && !get_ival(XB1_PR1) && !get_ival(XB1_PR2) && !get_ival(XB1_PL1) && !get_ival(XB1_PL2) && !combo_running(SENSITIVITY_HOLDER_cmb) && !get_ival(FinesseShot) && !get_ival(PlayerRun) && !get_ival(SprintBtn) && !get_ival(PassBtn) && !get_ival(ThroughBall) && !get_ival(ShotBtn)){ combo_run(LS_DRIBBLING_cmb); } } combo PARTIAL_TEAM_PRESS_cmb { set_val(FinesseShot,100); wait(60); set_val(FinesseShot,0); wait(60); set_val(FinesseShot,100); wait(2000); wait(180); } combo LS_DRIBBLING_cmb { sensitivity(PS4_LX, 81, 180); sensitivity(PS4_LY, 81, 180); wait(60); wait(120); sensitivity(PS4_LX, 50, 68); sensitivity(PS4_LY, 50, 68); wait(120); wait(60); } combo SENSITIVITY_HOLDER_cmb { sensitivity(PS4_LX, 81, 160); sensitivity(PS4_LY, 81, 160); wait(1100); } combo SP_OFF{ set_val(SprintBtn,0) wait(60); } combo DEF_cmb { PARTIAL_TEAM_PRESS = TRUE; set_val(PaceCtrol,100); set_val(SprintBtn,100); wait(60); PARTIAL_TEAM_PRESS = FALSE; set_val(PaceCtrol,100); set_val(SprintBtn,0); wait(60); } combo CONTROLLED_PASS_cmb { PROTECTION = FALSE; set_val(FinesseShot,0); wait(800) set_val(FinesseShot,0) set_val(PlayerRun,100) set_val(PS4_L3,100) wait(800); PROTECTION = TRUE; wait(1000); PROTECTION = FALSE; } combo L2_SPAM_cmb { sensitivity(PS4_LX, 81, 163); sensitivity(PS4_LY, 81, 163); set_val(SprintBtn,100); set_val(PaceCtrol,100); wait(500); call(LS_DRIBBLING_cmb); } combo RUN_BOOST_cmb { set_val(FinesseShot,100); sensitivity(PS4_LX, 81, 170); sensitivity(PS4_LY, 81, 170); wait(150); sensitivity(PS4_LX, 81, 170); sensitivity(PS4_LY, 81, 170); wait(9000); } combo Chip_Finish_cmb { CHIP_AIM(); set_val(ShotBtn, 100); set_val(PlayerRun, 100); wait(Chip_Power); CHIP_AIM(); wait(500); } function CHIP_AIM() { if(get_ival(PS4_LX) >= 12) set_val(MOVE_X,30); else if(get_ival(PS4_LX) <= -12) set_val(MOVE_X,-30); if(get_ival(PS4_LY) >= 12) set_val(MOVE_Y,100); else if(get_ival( PS4_LY) <= -12) set_val(MOVE_Y,-100); } const int8 SelectBtn [] ={ XB1_XBOX, // 0 XB1_VIEW, // 1 XB1_MENU, // 2 XB1_RB, // 3 XB1_RT, // 4 XB1_RS, // 5 XB1_LB, // 6 XB1_LT, // 7 XB1_LS, // 8 XB1_UP, // 9 XB1_DOWN, // 10 XB1_LEFT, // 11 XB1_RIGHT,// 12 XB1_Y, // 13 XB1_B, // 14 XB1_A, // 15 XB1_X, // 16 XB1_PR1, // 17 XB1_PR2, // 18 XB1_PL1, // 19 XB1_PL2, // 20 PS4_TOUCH // 21 } int ShootPower; int TFF_Ping = 0; int tff_start_btn; combo TFF_FULL_POWER_cmb { if( tff_ping ){ TFF_Ping = EA_Ping; } else { TFF_Ping = 0; } set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(tff_accuracy + TFF_Ping); set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(2000); } combo Timed_Finesse_Finishing_cmb { if( tff_ping ){ TFF_Ping = EA_Ping; } else { TFF_Ping = 0; } set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(tff_accuracy + TFF_Ping); set_val(FinesseShot,100); set_val(ShotBtn,100); wait(tff_power); set_val(FinesseShot,100); set_val(ShotBtn, 0); wait(2000); } function FINESSE_CORNER() { sensitivity(PS4_LX, 10 , 25); sensitivity(PS4_LY, 10 , 200); } int AIM_X; int AIM_Y; function INSIDE_BOX_AIM(f_LX, f_LY) { if(get_ival(PS4_LX) >= 12) AIM_X = f_LX ; else if(get_ival(PS4_LX) <= -12) AIM_X = inv(f_LX) ; if(get_ival(PS4_LY) >= 12) AIM_Y = f_LY ; else if(get_ival( PS4_LY) <= -12) AIM_Y = inv(f_LY); } function run_skill_combo( f_skill){ //----------------------------------------------------------------------- //----- if(f_skill == FAKE_SHOT_SKILL) { combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 1. if(f_skill == HEEL_TO_HEEL_FLICK_SKILL ){ combo_run(HEELtoHEEL); Get_LS_Output = FALSE;} // 2. Heel to Heel if(f_skill == HEEL_FLICK_TURN_SKILL ){ combo_run(HEELtoHEEL); Get_LS_Output = FALSE;} // 3. Heel FLICK TURN if(f_skill == RAINBOW_SKILL ){ combo_run(RAINBOW); Get_LS_Output = FALSE;} // 4. RAINBOW if(f_skill == 5){Sombrero = TRUE; combo_run(DRAG_BACK); Get_LS_Output = FALSE;} // 5. Drag Back Sombrero if(f_skill == FAKE_PASS_SKILL ){ combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 6. FAKE PASS (RT) if(f_skill == 7){Sombrero = FALSE; combo_run(DRAG_BACK); Get_LS_Output = FALSE;} // 7. Drag Back Universal if(f_skill == STEP_OVER_FEINT_SKILL ){ combo_run(STEP_OVER_FEINT); Get_LS_Output = FALSE;} // 8. Step Over Feint if(f_skill == DRAG_TO_DRAG_SKILL ){ combo_run(DRAG_TO_DRAG); Get_LS_Output = FALSE;} // 9. Fake Shot + L2 + LS zero if(f_skill == HOCUS_POCUS_SKILL ){ combo_run(HOCUS_POCUS); Get_LS_Output = FALSE;} // 10. Hocus Pocus if(f_skill == TRIPLE_ELASTICO_SKILL ){ combo_run(TRIPLE_ELASTICO); Get_LS_Output = FALSE;}// 11. TRIPLE_ELASTICO_SKILL if(f_skill == ELASTICO_SKILL) { combo_run(ELASTICO); Get_LS_Output = FALSE;} // 12. ELASTICO_SKILL if(f_skill == REVERSE_ELASTICO_SKILL ){ combo_run(REVERSE_ELASTICO); Get_LS_Output = FALSE;}// 13. REVERSE_ELASTICO_SKILL if(f_skill == CRUYFF_TURN_SKILL ){ combo_run(CRUYFF_TURN); Get_LS_Output = FALSE;} // 14. CRUYFF_TURN_SKILL if(f_skill == LA_CROQUETA_SKILL ){ combo_run(LA_CROQUETA); Get_LS_Output = FALSE;} // 15. La Croqueta if(f_skill == RONALDO_CHOP_SKILL ){ combo_run(FAKE_SHOT); Get_LS_Output = FALSE;} // 16. RONALDO_CHOP_SKILL if(f_skill == ROULETTE_SKILL) { combo_run(ROULETTE); Get_LS_Output = FALSE;} // 17. ROULETTE_SKILL if(f_skill == FLAIR_ROULETTE_SKILL ){ combo_run(ROULETTE); Get_LS_Output = FALSE;} // 18. FLAIR_ROULETTE_SKILL if(f_skill == BALL_ROLL_SKILL ){ combo_run(BALL_ROLL); Get_LS_Output = FALSE;} // 19. BALL_ROLL_SKILL if(f_skill == BERBA_MCGEADY_SPIN_SKILL ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;}// 20. BERBA_MCGEADY_SPIN_SKILL if(f_skill == BOLASIE_FLICK_SKILL ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;} // 21. BOLASIE_FLICK_SKILL if(f_skill == TORNADO_SKILL ){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 22. TORNADO_SKILL if(f_skill == THREE_TOUCH_ROULETTE_SKILL){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;}// 23. THREE_TOUCH_ROULETTE_SKILL if(f_skill == ALTERNATIVE_ELASTICO_CHOP_SKILL){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 24. ALTERNATIVE_ELASTICO_CHOP_SKILL R1 if(f_skill == BALL_ROLL_CHOP_SKILL){ combo_run(BALL_ROLL_CHOP); Get_LS_Output = FALSE;} // 25. BALL_ROLL_CHOP_SKILL if(f_skill == FEINT_AND_EXIT_SKILL){ combo_run(FEINT_EXIT); Get_LS_Output = FALSE;} // 26. FEINT_AND_EXIT_SKILL if(f_skill == FEINT_L_EXIT_R_SKILL){ combo_run(FEINT_EXIT); Get_LS_Output = FALSE;} // 27. FEINT_L_EXIT_R_SKILL if(f_skill == LATERAL_HEEL_TO_HEEL_SKILL){ combo_run(LATERAL_HEELtoHEEL); Get_LS_Output = FALSE;} // 28. LATERAL_HEEL_TO_HEEL_SKILL if(f_skill == WAKA_WAKA_SKILL ){ combo_run(WAKA_WAKA); Get_LS_Output = FALSE;} // 29. WAKA WAKA if(f_skill == BODY_FEINT_SKILL ){ combo_run(BODY_FEINT); Get_LS_Output = FALSE;} // 30. BODY FEINT if(f_skill == DRAG_TO_HEEL ){ combo_run(TORNADO_SPIN); Get_LS_Output = FALSE;} // 31. Drag to Heel move + L1 if(f_skill == BALL_ROLL_FAKE_TURN ){ combo_run(TURN_AND_SPIN); Get_LS_Output = FALSE;} // 32. Ball Roll Fake Turn + L2 if(f_skill == FEINT_FORWARD_AND_TURN ){ combo_run(FEINT_FORWARD); Get_LS_Output = FALSE;} // 33. Feint Forward & Turn if(f_skill == TURN_BACK ){ combo_run(TURN_BACK); Get_LS_Output = FALSE;} // 34. Turn Back if(f_skill == ADVANCED_CROQUETA ){ combo_run(ADVANCED_CROQUETA); Get_LS_Output = FALSE;} // 35. Advanced Croqueta if(f_skill == CANCELED_THREE_TOUCH_ROULETTE_SKILL ){ combo_run(CANCELED_THREE_TOUCH_ROULETTE); Get_LS_Output = FALSE;} // 36 Canceled Three Touch Roulette if(f_skill == REVERSE_STEP_OVER_SKILL ){ combo_run(REVERSE_STEP_OVER); Get_LS_Output = FALSE;} // 37. Reverse Step Over if(f_skill == FAKE_DRAG_BACK_SKILL ){ combo_run(FAKE_DRAG_BACK); Get_LS_Output = FALSE;} // 38. Fake Drag Back if(f_skill == RAINBOW_TO_SCORPION_KICK_SKILL ){ combo_run(RAINBOW_TO_SCORPION); Get_LS_Output = FALSE;}//39 if(f_skill == STEP_OVER_BOOST_SKILL ){ combo_run(BOOSTED_STEPOVER); Get_LS_Output = FALSE;}// 40 if(f_skill == CANCEL_SHOOT_SKILL ){ combo_run(CANCEL_SHOOT); Get_LS_Output = FALSE;} // 41 if(f_skill == DIRECTIONAL_NUTMEG_SKILL ){ combo_run(NUTMEG_SKILL); Get_LS_Output = FALSE;} // 42 if(f_skill == CANCELED_BERBA_SPIN_SKILL ){ combo_run(CANCELED_TURN_AND_SPIN); Get_LS_Output = FALSE;}// 43 if(f_skill == CANCELED_BERBA_SPIN_WITH_DIRECTION){ combo_run(CANCELED_TURN_AND_SPIN); Get_LS_Output = FALSE;}// 44 if(f_skill == BALL_ROLL_TO_SCOOP_TURN_SKILL){ combo_run(BALL_ROLL_SCOOP_TURN); Get_LS_Output = FALSE;}// 45 if(f_skill == DRIBBLING_SKILL ){start = TRUE; combo_run(DRIBBLING_SKILL_cmb); Get_LS_Output = FALSE;}// 46 if(f_skill == FOUR_TOUCH_TURN_SKILLS ){ combo_run(FOUR_TOUCH_TURN_cmb); Get_LS_Output = FALSE;} // 47 if(f_skill == SKILLED_BRIDGE_SKILL ){ combo_run(SKILLED_BRIDGE_cmb); Get_LS_Output = FALSE;} // 48 if(f_skill == SCOOP_TURN_FAKE_SKILL ){ combo_run(SCOOP_TURN_FAKE); Get_LS_Output = FALSE;} // 49 if(f_skill == BALL_ROLL_STEP_OVER_SKILL ){ combo_run(BALL_ROLL_STEP_OVER_cmb); Get_LS_Output = FALSE;} // 50 if(f_skill == CANCELED_4_TOUCH_TURN_SKILL){ combo_run(CANCEL_FOUR_TOUCH_TURN_cmb); Get_LS_Output = FALSE;}// 51 if(f_skill == FAKE_SHOT_CANCEL_SKILL ){ combo_run(FAKE_SHOT_CANCEL_cmb); Get_LS_Output = FALSE;} // 52 if(f_skill == OKKOSHA_FLICK_SKILL ){ combo_run(OKKOSHA_FLICK_cmb); Get_LS_Output = FALSE;} // 53 if(f_skill == ADVANCED_RAINBOW_SKILL ){ combo_run(ADVANCED_RAINBOW_cmb); Get_LS_Output = FALSE;} // 54 if(f_skill == STOP_LA_CROQUETA_SKILL ){ combo_run(STOP_LA_CROQUETA_cmb); Get_LS_Output = FALSE;} // 55 if(f_skill == JUGGLING_RAINBOW_SKILL ){ combo_run(JUGGLING_RAINBOW_cmb); Get_LS_Output = FALSE;} //56 if(f_skill == STOP_NEYMAR_ROLL_SKILL ){ combo_run(STOP_NEYMAR_ROLL_cmb); Get_LS_Output = FALSE;} // 57 if(f_skill == STOP_V_DRAG_SKILL ){ combo_run(STOP_V_DRAG_cmb); Get_LS_Output = FALSE;} // 58 if(f_skill == REV_OR_ELASTICO_SKILL ){ combo_run(REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 59 if(f_skill == STOP_REV_OR_ELASTICO_SKILL ){ combo_run(STOP_REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 60 if(f_skill == DRAG_REV_OR_ELASTICO_SKILL ){ combo_run(DRAG_REV_OR_ELASTICO_cmb); Get_LS_Output = FALSE;} // 61 if(f_skill == FAKE_RABONA_SKILL ){ combo_run(FAKE_RABONA_cmb); Get_LS_Output = FALSE;} //62 if(f_skill == RABONA_TO_REV_ELASTICO_SKILL ){ combo_run(RABONA_TO_REV_ELASTICO_cmb); Get_LS_Output = FALSE;} // 63 if(f_skill == RABONA_TO_ELASTICO_SKILL ){ combo_run(RABONA_TO_ELASTICO_cmb); Get_LS_Output = FALSE;} // 64 if(f_skill == SOMBRERO_FLICK_SKILL ){ combo_run(SOMBRERO_FLICK_cmb); Get_LS_Output = FALSE;} // 65 if(f_skill == JUGGLE_BACK_SOMBRERO_SKILL ){ combo_run(JUGGLE_BACK_SOMBRERO_cmb); Get_LS_Output = FALSE;} // 66 if(f_skill == FAKE_BERBA_OPP_EXIT_SKILL ){ combo_run(FAKE_BARBA_OPP_EXIT_cmb); Get_LS_Output = FALSE;} // 67 if(f_skill == DIAGONAL_HEEL_CHOP_SKILL ){ combo_run(DIAGONAL_HEEL_CHOP_cmb); Get_LS_Output = FALSE;} // 68 if(f_skill == FAKE_BERBA_FAKE_DRAG_SKILL){ combo_run(FAKE_BARBA_TO_FAKE_DRAG_cmb); Get_LS_Output = FALSE;} // 69 if(f_skill == ELASTICO_CHOP_SKILL ){ combo_run(ELASTICO_SHOP_cmb); Get_LS_Output = FALSE;} // 70 if(f_skill == BALL_ROLL_CUT_180_SKILL ){ combo_run(BAL_ROLL_CUT_180_cmb); Get_LS_Output = FALSE;} // 71 if(f_skill == HEEL_TO_BALL_ROLL_SKILL ){ combo_run(HEEL_to_BALL_ROLL_cmb); Get_LS_Output = FALSE;}// 72 if(f_skill == STUTTER_FEINT_SKILL ){ combo_run(STUTTER_FEINT_cmb ); Get_LS_Output = FALSE;}// 73 if(f_skill == JOG_OPENUP_FAKE_SHOT ){ combo_run(JOG_OPENUP_FAKE_SHOT_cmb ); Get_LS_Output = FALSE;}// 74 } int RumblePower = 100; int Vibrate_type; combo NOTIFY_cmb { set_rumble(Vibrate_type,100); wait(300); reset_rumble(); wait(20); } function f_set_notify (f_val){ if(f_val)Vibrate_type = RUMBLE_A; else Vibrate_type = RUMBLE_B; combo_run(NOTIFY_cmb); } function set_right_or_left () { right_on = FALSE; if (zone_p == 4 || zone_p == 3 || zone_p == 7 ) { right_on = TRUE; } /// } int time_to_dblclick = 300 int tap; combo ONE_TAP { tap = TRUE; wait(time_to_dblclick); // wait for second tap tap = FALSE; } int start; combo DRIBBLING_SKILL_cmb { set_val(FinesseShot,100); wait(20); set_val(FinesseShot,100); LA_L_R(); wait(375); wait(20); set_val(FinesseShot, 0); set_val(SprintBtn,100); wait(800); start = FALSE; Get_LS_Output = TRUE; } combo BOOSTED_STEPOVER { if (right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); RA_UP (); wait(w_rstick); RA_L_R(); LA (move_lx,move_ly); wait(w_rstick); LA (move_lx,move_ly); wait(1000); Get_LS_Output = TRUE; } combo FOUR_TOUCH_TURN_cmb { set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); set_val(PaceCtrol,100); wait(30); set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } combo SKILLED_BRIDGE_cmb { set_val(PaceCtrol,100); RA_UP(); wait(w_rstick); set_val(PaceCtrol,100); RA_ZERO(); wait(w_rstick); set_val(PaceCtrol,100); RA_DOWN(); wait(w_rstick); Get_LS_Output = TRUE; } combo SCOOP_TURN_FAKE { RA_L_R () ; wait(280); LA_L_R() set_val(ShotBtn,100); set_val(PaceCtrol,100); wait(40); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); wait(250); LA_L_R() wait(300); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 1. Fake Shot //////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo FAKE_SHOT { set_val(ShotBtn,100); wait(40); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 2. Heel to Heel /////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo HEELtoHEEL { RA_UP(); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////////////////////////////////////////// // 3. RAINBOW ////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// combo RAINBOW { RA_DOWN (); // down wait(w_rstick); RA_UP(); // up wait(w_rstick); Get_LS_Output = TRUE; } combo DRAG_BACK { set_val(MOVE_X,inv(LX)); set_val(MOVE_Y,inv(LY)); set_val(FinesseShot,100); set_val(PlayerRun,100); wait(60); set_val(MOVE_X,inv(LX)); set_val(MOVE_Y,inv(LY)); set_val(FinesseShot,100); set_val(PlayerRun,100); if(Sombrero) set_val(PS4_R3,100); wait(40); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// // 2. STEP OVER ///////////////////////////////////////////// ////////////////////////////////////////////////////////////// combo STEP_OVER_FEINT { RA_UP (); // up wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // Drag to Drag combo DRAG_TO_DRAG { LA(0,0); set_val(PaceCtrol,100); wait(40); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(40); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA(0,0); set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo HOCUS_POCUS { RA_DOWN (); // Down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = TRUE; RA_L_R () ; // R wait(w_rstick); Get_LS_Output = TRUE; } combo TRIPLE_ELASTICO { RA_DOWN (); // Down wait(w_rstick); right_on = TRUE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo ELASTICO { right_on = TRUE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = FALSE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo REVERSE_ELASTICO { right_on = FALSE; RA_L_R () ; // R wait(w_rstick); RA_DOWN (); // down wait(w_rstick); right_on = TRUE; RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo ELASTICO_SHOP_cmb { set_val(FinesseShot,100); RA_L_R () ; // R wait(w_rstick); set_val(FinesseShot,100); RA_DOWN (); // down wait(w_rstick); right_on = !right_on; set_val(FinesseShot,100); RA_L_R () ; // L wait(w_rstick); Get_LS_Output = TRUE; } combo BAL_ROLL_CUT_180_cmb { set_val(PlayerRun,100); RA_DOWN (); // down wait(w_rstick); set_val(PlayerRun,100); RA_ZERO (); // zero wait(w_rstick); set_val(PlayerRun,100); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // 1. Cruyff Turn combo CRUYFF_TURN { set_val(ShotBtn,100); wait(40); LA (inv(LX),inv(LY)); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA (inv(LX),inv(LY)); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo LA_CROQUETA { set_val(PlayerRun,100); RA_L_R (); // <-/-> wait(500);// Get_LS_Output = TRUE; } combo ROULETTE { RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); RA_UP (); // up wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// // Ball Roll combo BALL_ROLL { RA_L_R () ; // Left or Right set_val(SprintBtn,0); sensitivity(PS4_LX, 50, 40); sensitivity(PS4_LY, 60, 40); wait(310); sensitivity(PS4_LX, 50, 150); wait(100); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////// // 20. Berba / Mcgeady Spin / 21. Bolasie Flick + R1 / 32 Ball Roll Fake Turn L2 + Berba Spin combo TURN_AND_SPIN { if(ACTIVE == BALL_ROLL_FAKE_TURN ) hold_btn = 200;// Ball Roll Fake Turn L2 else hold_btn = 1; wait(hold_btn); RA_UP (); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R () ; // Left or Right wait(w_rstick); Get_LS_Output = TRUE; } //////////////////////////////////// // Tornado Spin + L1 combo TORNADO_SPIN { RA_DOWN (); // down wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } /////////////////////////////// //25. Ball Roll Chop combo BALL_ROLL_CHOP { RA_L_R () ; // Left or Right wait(300); RA_ZERO (); // ZERO wait(w_rstick); RA_OPP () ; // Left or Right wait(300); Get_LS_Output = TRUE; } combo FEINT_EXIT { RA_OPP (); wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// //28. LATERAL HEEL to HEEL /////////////////////////////////// ////////////////////////////////////////////////////////////// // + L1 PlayerRun combo LATERAL_HEELtoHEEL { set_val(PlayerRun,100); RA_OPP () ; wait(60);// set_val(PlayerRun,100); RA_ZERO (); wait(60);// set_val(PlayerRun,100); RA_L_R () ; wait(60);// wait(300); Get_LS_Output = TRUE; } combo WAKA_WAKA { RA_OPP(); // L wait(w_rstick); LA (0,0); RA_UP(); // up wait(w_rstick); LA (0,0); RA_L_R() // L wait(w_rstick); right_on = !right_on; LA_L_R(); wait(1000); Get_LS_Output = TRUE; } combo BODY_FEINT { RA_L_R () ; // R wait(100); RA_ZERO (); wait(80); LA_L_R(); wait(600); wait(600); Get_LS_Output = TRUE; } combo FEINT_FORWARD { LA (0,0); wait(w_rstick); LA (0,0); RA_DOWN (); // down wait(w_rstick); LA (0,0); RA_ZERO (); // ZERO wait(w_rstick); LA (0,0); RA_DOWN (); // down wait(w_rstick); Get_LS_Output = TRUE; } combo TURN_BACK { set_val(FinesseShot,100); set_val(PlayerRun,100); RA_DOWN (); wait(80); Get_LS_Output = TRUE; } combo ADVANCED_CROQUETA { set_val(PlayerRun,100); RA_L_R (); // <-/-> wait(300);// set_val(PS4_L2,100); set_val(PS4_R2,100); LA_L_R(); wait(800);// 800 Get_LS_Output = TRUE; } combo CANCELED_THREE_TOUCH_ROULETTE { RA_DOWN (); // down wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); set_val(PS4_L2,100); set_val(PS4_R2,100); //LA_L_R(); wait(300);// 800 Get_LS_Output = TRUE; } ////////////////////////////////////////////////////////////// // 37. REVERSE STEP OVER /////////////////////////// ////////////////////////////////////////////////////////////// combo REVERSE_STEP_OVER { RA_L_R (); // <-/-> wait(w_rstick); RA_UP (); // up wait(w_rstick); Get_LS_Output = TRUE; } combo FAKE_DRAG_BACK { LA (inv(LX),inv(LY)); wait(200); //350 right_on = FALSE; LA_L_R (); wait(50); //120 right_on = !right_on; LA_L_R (); wait(540); Get_LS_Output = TRUE; } combo RAINBOW_TO_SCORPION { RA_DOWN (); // down wait(40); RA_UP(); // up wait(190);//200 set_val(PaceCtrol,100);// L2 wait(30); set_val(PaceCtrol,100);// L2 set_val(ShotBtn,100); // Shoot wait(180); Get_LS_Output = TRUE; } combo CANCEL_SHOOT { set_val(ShotBtn,100); wait(290); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(300); Get_LS_Output = TRUE; } combo NUTMEG_SKILL { set_val(FinesseShot,100); set_val(PlayerRun,100); wait(20); set_val(FinesseShot,100); set_val(PlayerRun,100); if (right_on) dEnd = zone_p + 1; else { dEnd = zone_p - 1; if(dEnd < 0 ) dEnd = 7; } calc_relative_xy(dEnd); RA (move_lx,move_ly); set_val(SprintBtn,100); wait(100); Get_LS_Output = TRUE; } combo CANCELED_TURN_AND_SPIN { RA_UP (); // up wait(w_rstick); RA_ZERO (); // ZERO wait(w_rstick); RA_L_R () ; // Left or Right wait(w_rstick); if( ACTIVE == CANCELED_BERBA_SPIN_WITH_DIRECTION) LA_L_R(); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(200); if( ACTIVE == CANCELED_BERBA_SPIN_WITH_DIRECTION) LA_L_R(); wait(300); Get_LS_Output = TRUE; } combo BALL_ROLL_SCOOP_TURN { RA_L_R () ; wait(280); LA_L_R() set_val(ShotBtn,100); set_val(PaceCtrol,100); wait(40); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA_L_R() set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); Get_LS_Output = TRUE; } combo BALL_ROLL_STEP_OVER_cmb { RA_L_R (); // <-/-> wait(300); RA_UP(); wait(60); Get_LS_Output = TRUE; } combo CANCEL_FOUR_TOUCH_TURN_cmb { set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); set_val(PaceCtrol,100); wait(30); set_val(PaceCtrol,100); RA_DOWN (); // down wait(w_rstick); LA(0,0); wait(400); set_val(PS4_L2,100); set_val(PS4_L1,100); set_val(PS4_R1,100); set_val(PS4_R2,100); wait(70); Get_LS_Output = TRUE; } combo FAKE_SHOT_CANCEL_cmb { set_val(ShotBtn,100); wait(40); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); wait(140); set_val(PS4_L2,100); set_val(PS4_R2,100); wait(100); Get_LS_Output = TRUE; } combo OKKOSHA_FLICK_cmb { set_val(PlayerRun,100); RA_UP (); // <-/-> wait(300);// Get_LS_Output = TRUE; } combo ADVANCED_RAINBOW_cmb { LA(LX,LY); RA_DOWN (); // down wait(100); RA_ZERO(); // Zero LA(LX,LY); wait(40); RA_UP(); LA(LX,LY); // up wait(320); LA(LX,LY); RA_ZERO(); // Zero wait(220); LA(LX,LY); RA_UP(); LA(LX,LY); // up wait(100); Get_LS_Output = TRUE; } combo STOP_LA_CROQUETA_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); call(LA_CROQUETA); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo JUGGLING_RAINBOW_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(60); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); call(JUGGLING_cmb); set_val(PaceCtrol,100); RA_DOWN (); // down wait(70); set_val(PaceCtrol,100); RA_ZERO(); // Zero wait(40); set_val(PaceCtrol,100); RA_UP(); // up wait(70); set_val(PaceCtrol,100); wait(800); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_NEYMAR_ROLL_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); RA_L_R(); wait(200); RA_L_R(); LA(LX,LY); wait(125); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_V_DRAG_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); set_val(SprintBtn,100); wait(125); set_val(ShotBtn,100); set_val(SprintBtn,100); wait(30); LA_L_R(); set_val(SprintBtn,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(30); LA_L_R(); set_val(SprintBtn,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(30); LA_L_R(); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; RA_OPP (); // down wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STOP_REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); call(FEINT_EXIT); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo DRAG_REV_OR_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(DRAG_BACK); wait(280); RA_OPP (); wait(w_rstick); RA_DOWN (); // down wait(w_rstick); RA_L_R (); // <-/-> wait(w_rstick); wait(300); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo FAKE_RABONA_cmb{ LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,100); wait(40); LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,100); set_val(PassBtn,100); wait(60); LA(inv(LX),inv(LY)); set_val(PaceCtrol,100); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); LA(0,0); wait(300); Get_LS_Output = TRUE; } combo RABONA_TO_REV_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(FAKE_RABONA_cmb); wait(100); // NOW player is at zone_p+2 ( example : if he was running up , after fake rabona he face right ). // now I will perform reverse - elastico manually to fit face right . // LX,LY values still for running (UP) ,, so we will make the rotation for RA Functions instead of using +2 zone_p method. //1// RA_UP(); // original elastico is (RA_OPP()) wait(w_rstick); //2// right_on = FALSE; //ALWAYS to player back which is left direction in our case (REV-ELASTico) // original elastico is (RA_DOWN()) RA_L_R (); wait(w_rstick); //3// RA_DOWN () // original elastico is (RA_L_R()) wait(w_rstick); wait(400); //RA functions rotation done LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo RABONA_TO_ELASTICO_cmb { LS_BlockOutput = TRUE; zone_saver(); call(FAKE_RABONA_cmb); wait(100); // NOW player is at zone_p+2 ( example : if he was running up , after fake rabona he face right ). // now I will perform reverse - elastico manually to fit face right . // LX,LY values still for running (UP) ,, so we will make the rotation for RA Functions instead of using +2 zone_p method. //1// RA_DOWN(); // original elastico is (RA_OPP()) wait(w_rstick); //2// right_on = FALSE; //ALWAYS to player back which is left direction in our case (REV-ELASTico) // original elastico is (RA_DOWN()) RA_L_R (); wait(w_rstick); //3// RA_UP () // original elastico is (RA_L_R()) wait(w_rstick); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo SOMBRERO_FLICK_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(100); RA_UP(); wait(50); RA_ZERO () wait(50); RA_UP() wait(50); RA_ZERO () wait(50); RA_DOWN(); wait(50); wait(700); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo JUGGLE_BACK_SOMBRERO_cmb { LS_BlockOutput = TRUE; call(STOP_PLAYER_cmb); wait(100); call(JUGGLING_cmb); call(JUGGLING_cmb); set_val(PaceCtrol,100); set_val(FinesseShot,100); LA(inv(LX),inv(LY)); wait(400); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo FAKE_BARBA_OPP_EXIT_cmb{ LA(LX,LY); RA_UP(); wait(w_rstick); LA(LX,LY); RA_ZERO(); wait(w_rstick); LA(LX,LY); RA_L_R(); wait(w_rstick); set_val(PaceCtrol,100); set_val(SprintBtn,100); LA(inv(LX),inv(LY)); wait(600); Get_LS_Output = TRUE; } combo DIAGONAL_HEEL_CHOP_cmb { if(right_on) dEnd = zone_p + 3; else dEnd = zone_p - 3; calc_relative_xy(dEnd); LA (move_lx,move_ly); set_val(ShotBtn,100); wait(40); LA (move_lx,move_ly); set_val(ShotBtn,100); set_val(PassBtn,100); wait(80); LA (move_lx,move_ly); set_val(ShotBtn,0); set_val(PassBtn,100); wait(60); LA (move_lx,move_ly); wait(300); Get_LS_Output = TRUE; } combo FAKE_BARBA_TO_FAKE_DRAG_cmb{ LA(LX,LY); LS_BlockOutput = TRUE; set_val(XB1_LS,100); RA_UP(); wait(w_rstick); LA(LX,LY); RA_ZERO(); set_val(XB1_LS,100); wait(w_rstick); LA(LX,LY); RA_L_R(); wait(w_rstick); set_val(PaceCtrol,100); set_val(SprintBtn,100); if(right_on) dEnd = zone_p + 4; else dEnd = zone_p - 4; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(220); if(right_on) dEnd = zone_p + 4; else dEnd = zone_p - 4; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(40); if(right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(600); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo HEEL_to_BALL_ROLL_cmb { LS_BlockOutput = TRUE; set_val(PlayerRun,100); RA_UP(); LA(0,0);// up wait(w_rstick); set_val(PlayerRun,100); RA_ZERO (); // ZERO LA(0,0); wait(w_rstick); set_val(PlayerRun,100); LA(0,0); RA_DOWN (); // down wait(w_rstick); if(right_on) dEnd = zone_p + 1; else dEnd = zone_p - 1; calc_relative_xy(dEnd); LA (move_lx,move_ly); wait(200); LS_BlockOutput = FALSE; Get_LS_Output = TRUE; } combo STUTTER_FEINT_cmb { set_val(PaceCtrol,100);// hold L2 RA_L_R(); // lef/right wait(w_rstick); right_on = !right_on; set_val(PaceCtrol,100);// hold L2 RA_L_R(); // lef/right wait(w_rstick); Get_LS_Output = TRUE; } combo JOG_OPENUP_FAKE_SHOT_cmb { set_val(PlayerRun,100); set_val(CrossBtn,100); wait(40); set_val(PlayerRun,100); set_val(CrossBtn,100); set_val(PassBtn,100); wait(60); set_val(PlayerRun,100); set_val(CrossBtn,0); set_val(PassBtn,100); LA_L_R(); wait(60); set_val(PlayerRun,100); LA_L_R(); wait(300); Get_LS_Output = TRUE; } combo STOP_PLAYER_cmb { zone_saver(); wait(20); wait(100); set_val(SprintBtn,100); wait(40); wait(160); Get_LS_Output = TRUE; } function zone_saver() { dEnd = zone_p calc_relative_xy(dEnd); LX = move_lx; LY = move_ly; } combo JUGGLING_cmb{ set_val(PaceCtrol,100); set_val(FinesseShot,100); wait(100); set_val(PaceCtrol,100); wait(100); Get_LS_Output = TRUE; } int LS_BlockOutput; /////////////////////////////////////////////////// // ZONE FUNCTION const int ZONE_P [][] = { // X, Y { 0,-100 },//0 UP { 100,-100 },//1 Up-Right { 100, 0 },//2 Right { 100, 100 },//3 Down right { 0, 100 },//4 Down {-100, 100 },//5 Down Left {-100, 0 },//6 Left {-100,-100 } //7 Left Up } int move_lx, move_ly, zone_p; function calc_zone(){ if(get_ival(PS4_LX) >= 35) move_lx = 100; else if(get_ival(PS4_LX) <= -35) move_lx = -100; else move_lx = 0; if(get_ival(PS4_LY) >= 35) move_ly = 100; else if(get_ival( PS4_LY) <= -35) move_ly = -100; else move_ly = 0; if(move_lx != 0 || move_ly != 0) { zone_p = 0; while(zone_p < 8) { if(ZONE_P[zone_p][0] == move_lx && ZONE_P[zone_p][1] == move_ly) { break; } zone_p += 1; } } } function calc_relative_xy(d) { if(d < 0 ) d = 8 - abs(d); else if(d >= 8) d = d - 8; move_lx = ZONE_P [d][0];// X move_ly = ZONE_P [d][1];// Y } //-------------------------------------------------------------- // Analog Functions //-------------------------------------------------------------- int LS_Sens_Corect; function RA (xx,yy){ set_val(SKILL_STICK_X,xx); set_val(SKILL_STICK_Y,yy); } function LA (x,y){ set_val(MOVE_X,x); set_val(MOVE_Y,y); } function LA_L_R() { if(right_on) {// right set_val(MOVE_X,inv(LY)); set_val(MOVE_Y,LX); } else { // left set_val(MOVE_X,LY ); set_val(MOVE_Y,inv(LX)); } } function RA_L_R() { if(right_on) {// right set_val(SKILL_STICK_X,inv(LY)); set_val(SKILL_STICK_Y,LX); } else { // left set_val(SKILL_STICK_X,LY ); set_val(SKILL_STICK_Y,inv(LX)); } } function RA_OPP() { if(!right_on) {// right set_val(SKILL_STICK_X,inv(LY)); set_val(SKILL_STICK_Y,LX); } else { // left set_val(SKILL_STICK_X,LY ); set_val(SKILL_STICK_Y,inv(LX)); } } function RA_UP () { set_val(SKILL_STICK_X,LX ); set_val(SKILL_STICK_Y,LY ); } function RA_DOWN () { set_val(SKILL_STICK_X,inv(LX) ); set_val(SKILL_STICK_Y,inv(LY) ); } function RA_ZERO () { set_val(SKILL_STICK_X,0 ); set_val(SKILL_STICK_Y,0 ); }